HomeQuestsInquisitor Starter Quest (Night Harbor)

Inquisitor Starter Quest (Night Harbor)

Overview

Jaffar Jhaym trains new Inquisitors arriving in Night Harbor, rewarding them with a Spellbinder’s Inquisitor Talisman once their early training is complete.

Quest Giver
Jaffar Jhaym
Zone
Night Harbor
Min Level
1
Quest Type
Solo
Reward XP
Experience
Class
Inquisitor
Detailed Walkthrough

Note: this questline was reworked by the devs and is still being finalized. A captured cultist's cloak currently has no in-game item model, so retrieving the note from it requires typing commands rather than clicking an object.

Part 1 — Joining the Spire (Level 1)

  1. You start with a Rune-Etched Note summoning you to the Spellbinders Spire in Sageside. Use the translocation devices beneath the wizard tower east of the North Gate, take the teleporter to the first floor, go through the portal marked "Spellbinders Spire," and climb to the top, where spellbinder guards keep watch.
  2. Give the note to Jaffar Jhaym at the top of the Spire. He welcomes you and sends you (with the same note) down to your trainer, Petra Gyle.
  3. Give the note to Petra Gyle. She hands you a Spellbinder's Cell Key and sends you to the confinement cells on the bottom floor to interrogate captured cultists, with Inquisitor Selpha standing by outside if you need guidance.
  4. Holding the Spellbinder's Cell Key, click the cell door next to Inquisitor Selpha, then cast Torment on a prisoner three times. The prisoner reveals a secret pocket sewn into their cloak.
  5. At the table of knives in the outer room, type /look, then /inspect cloak, then /inspect seam, then /take note to recover a hidden note. Give it to Inquisitor Selpha, who tells you to rush it, along with a mysterious iron spike found with it, to Petra Gyle.
  6. Return the note, iron spike, and cell key to Petra Gyle. She identifies the spike as a scrying anchor planted by Easthymnite cultists around Night Harbor, hands you a Tarellian Seer Stone (which lets you see through minor illusions), and gives you a choice of approach: track down the cultists placing the spikes (the Note Path) or track down the person attuned to the spikes (the Spike Path).

Part 2a — The Note Path

  1. Choosing the note sends you to the Shaded Bloom Inn near the west gate to identify three Easthymnite travelers by their black garb and thin silver chains. Equip the Tarellian Seer Stone first.
  2. One traveler heads to the inn's basement — follow and kill him for 2 unique Ornately Carved Iron Spikes (you need 6 unique spikes total, so don't pick up duplicates).
  3. The other two travelers wander to spike locations around the city (an alley near the Night Market blacksmith, two spots in the Night Market between the baker and butcher and at the Gilded Claw brazier, a brazier at the crossroads behind the western bank, and one beside the entrance to Saltbreeze Park). At each, use /look to confirm the spot, then /pull spike to retrieve it.
  4. Combine all 6 Ornately Carved Iron Spikes in your Small Leather Bag to form a Small Bag of Spikes, then return it with the Tarellian Seer Stone to Petra Gyle.

Part 2b — The Spike Path

  1. Choosing the spike instead gives you a Cultist's Iron Spike and the Tarellian Seer Stone, and sends you to Spellbinder Kharash in the archives on the bottom floor, across from the confinement cells.
  2. Give Kharash the spike. He hands you a Spellbinder's Bag and asks for a Bat Eye, Fire Beetle Eye, Dune Scarab Eye (Scarab Eye), Spiderling Eye, and Crypt Scarab Eye, plus a Pocket Mirror purchased from Haredi in the Grand Library (take the teleportation platform inside the library; Haredi is to the left).
  3. Combine all five eyes and the mirror in the Spellbinder's Bag to craft a Full Spellbinder's Bag, and hand it to Kharash. He reverses the spike's attunement and gives you back a Revealing Iron Spike, telling you to bring your Tarellian Seer Stone to the Northern Gate.
  4. At the Northern Gate, right-click the Revealing Iron Spike to summon an Eye of Kharash and follow it to the cultist scryer (currently, the eye tends to get stuck casting buffs partway there rather than reaching its target).
  5. The trail leads to Farmer Lubern. Give him the Tarellian Seer Stone to unmask him as Lubern the Heretic, then kill him and loot Lubern's Scrying Orb.
  6. Return Lubern's Scrying Orb, the Tarellian Seer Stone, and the Revealing Iron Spike to Petra Gyle.

Part 3 — Herbs and a Head

  1. Either path converges here: Petra Gyle hands you an Ashira Herb Pouch, a Filthy Leather Herb Pouch, and the Tarnished Spellbinder Cuirass, asking you to gather medicinal herbs from Ashira shaman camps west of the city and healing herbs from smugglers working for Jens Vermahn along the coast (best fought during the day).
  2. Combine 6 Ashira Medicinal Herbs into the Ashira Herb Pouch and 6 Pungent Healing Herbs into the Filthy Leather Herb Pouch (neither herb stacks, but both can be traded between characters if needed), then hand both filled pouches to Petra Gyle.
  3. She gives you one final task: kill an up-and-coming wizard allied with Jens Vermahn and bring back his head. She hands you a Rune Covered Black Silk Bag to carry it discreetly.
  4. Head to the Bends district of Night Harbor and find Sahir Muzalal, typically on the ground floor of the first building cluster on the left. Kill him and loot his Bloodied Wizard Head.
  5. Place the head in the Rune Covered Black Silk Bag, combine it, and return the filled bag to Petra Gyle. She rewards you with the Spellbinder's Inquisitor Talisman, completing the quest.