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The last three class revamps land in the Oct. 1 Early Access build, plus a first look at reworked traits: three racial innates per race, a choice of three backgrounds, personality traits, and starting boons.
Read More →Beta Patch 0.30.0.0 brings Bard and Enchanter reworks as the team races toward Early Access — full patch notes are still being finalized, so keep an eye on the Patch Notes page.
Read More →Early Access goes live October 1st — name reservations are open now, billing and the merch store launch Sept 21st, and Closed Beta wraps Sept 24th.
Read More →Beta Patch 0.29.0.0 brought Elementalist and Paladin reworks alongside the first Module 1 Deep zones, giving players their first taste of the Deep Elves and Gnomes.
Read More →Shaman and Inquisitor revamps are live, Bone Construct, Pustulax, and Lord Ga'Duuz are back in rotation, and two new dungeons — Rothold and Fallen Watch — are ready for testing.
Read More →Shamans were rebuilt around spirit-realm theming as enhancers and debilitators, buffing allies while stripping resistances and stats from enemies with new abilities like Aspect of the Bear.
Read More →Inquisitors keep their identity as anti-caster tanks with several abilities merged and smoothed out, a new Aura of Rapidity replacing the old Haste line, and a shield-based interrupt called Reflecting Bash.
Read More →Monk, Fighter, and Cleric revamps are live, fishing has been reworked with multi-roll casts, and NPC damage formulas got a full mitigation overhaul.
Read More →Clerics now have a fully unique spell kit instead of shared generic heals, gained the Block skill through Prayer of the Faithful, and picked up a new Blessed trait.
Read More →Fighters gained a new Vengeance mechanic with retaliation abilities, a Tactician stance, and several weapon-specific attacks to round out their toolkit.
Read More →Monks pivoted from an elemental theme to a spiritual one with new Sun, Moon, and Wind styles, plus new pulling and mobility tools like Pinning Throw and Flying Kick.
Read More →Beastmaster and Rogue have both been reworked, NPC abilities got a systemic overhaul, quakes are back, and the new Sunken Resort dungeon is ready for testing.
Read More →Pets are now split into DPS, Tank, and Balanced roles, with new melee abilities rounding out a beast-taming berserker identity.
Read More →Poisons have been fleshed out across every level range, Ambush has been merged into Backstab, and several new abilities round out the kit.
Read More →Traps are now learned through Tinkering, new Skirmisher and Marksman stances replace Deadeye, and Sniper's Blind adds mobile stealth utility.
Read More →A new Seasons system lets Druids shift between Summer, Winter, Spring, and Autumn to specialize in healing, damage, or a hybrid of both.
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