Tradeskills of Eth-Ur

From the forge to the herb pouch, crafters across Eth-Ur turn raw materials into gear, food, and tools. Browse every tradeskill below to learn how it's trained and what it produces.

Implemented

Alchemy

Overview Alchemy lets crafters transform herbs and reagents into potions and elixirs using a Mortar and Pestle for…

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Limited

Animal Taming

Overview Animal Taming is meant to let characters tame and command wild creatures, but the skill is still…

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Limited

Archaeology

Overview Archaeology is intended to let crafters unearth and study ancient artifacts scattered across Eth-Ur, but it remains…

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Implemented

Blacksmithing

Overview Blacksmithing turns mined ore, corroded weapons, and scrap salvaged from defeated enemies into weapons, armor, and shields.…

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Limited

Brewing

Overview Brewing covers fermenting and mixing drinks, though the skill is still being fleshed out. Getting Started Brewer…

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Implemented

Carpentry

Overview Carpentry combines components sourced from Woodworking, Blacksmithing, and Alchemy into finished goods. Getting Started Carpentry is performed…

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Implemented

Cooking

Overview Cooking turns raw meat, fish, and other ingredients gathered from creatures and fishing into prepared food. Getting…

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Implemented

Disenchanting

Overview Disenchanting breaks down magic items into the raw resources Enchanting needs to create scrolls and other enchanted…

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Implemented

Enchanting

Overview Enchanting uses resources salvaged through Disenchanting along with metal bars from Smelting to create Enchanting Scrolls —…

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Limited

Farming

Overview Farming is intended to let players cultivate crops, but the skill is still early in development. Current…

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Implemented

First Aid

Overview First Aid lets characters craft bandages for treating wounds out in the field. Getting Started Medic Zafira…

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Implemented

Fishing

Overview Fishing lets characters reel in fish from waters across Eth-Ur, which can then be cooked or sold.…

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Implemented

Fletching

Overview Fletching crafts bows, arrows, and other ranged weaponry. Getting Started Visit a Fletching Supplies merchant to buy…

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Implemented

Herbalism

Overview Herbalism is the gathering skill behind Alchemy, letting players harvest herbs found growing across Eth-Ur. Getting Started…

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Implemented

Jewelcrafting

Overview Jewelcrafting (often shortened to JC) turns precious metals and gems into rings, earrings, and necklaces. Because gems…

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Implemented

Leatherworking

Overview Leatherworking crafts armor primarily from hides and leather scraps dropped by creatures, though some higher-end recipes call…

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Implemented

Lumberjacking

Overview Lumberjacking is the gathering skill that feeds Woodworking, harvesting Wood and Resin from wood piles found throughout…

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Implemented

Mining

Overview Mining harvests ores, stones, and gems from veins, feeding Blacksmithing, Smelting, and Jewelcrafting alike. Getting Started Miner…

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Limited

Navigation

Overview Navigation is meant to help characters chart routes and travel more efficiently around Eth-Ur, but the skill…

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Implemented

Poison Making

Overview Poison Making is a Rogue class skill, letting Rogues brew poisons that can be applied to their…

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Limited

Pottery

Overview Pottery is intended to let crafters shape clay into containers and goods, but the skill is still…

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Implemented

Riding

Overview Riding covers tacking up and managing mounts and pack animals. Getting Started Rider Ebraim trains the skill…

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Limited

Skinning

Overview Skinning is meant to let players harvest hides and pelts directly from defeated creatures, but the skill…

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Implemented

Smelting

Overview Smelting refines raw ore into the metal bars used throughout Blacksmithing, Enchanting, and other crafts. Getting Started…

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Limited

Spellcrafting

Overview Spellcrafting is intended to let spellcasters craft scrolls, components, or reagents tied to their magic, but the…

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Limited

Spinning

Overview Spinning is meant to turn raw fibers into thread for use in Tailoring and related crafts, but…

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Limited

Spycraft

Overview Spycraft is meant to cover stealth tools, disguises, and espionage-related crafting, but the skill is still early…

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Implemented

Stone Cutting

Overview Stone Cutting shapes quarried stone into finished goods. Getting Started Trainer locations and tools for Stone Cutting…

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Implemented

Survival

Overview Survival covers practical field crafting for adventurers far from civilization. Getting Started Open your Ability Book to…

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Implemented

Tailoring

Overview Tailoring crafts cloth and wool armor primarily from materials dropped by creatures, with some recipes requiring components…

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Implemented

Tanning

Overview Tanning turns raw pelts into Canvas and other materials used by Leatherworking and Tailoring. Getting Started Tanner…

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Limited

Tinkering

Overview Tinkering lets crafters assemble small mechanical devices. Getting Started Tinkerer Vilsis, found in the stone building between…

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Limited

Wagoneering

Overview Wagoneering is meant to cover building and outfitting wagons and carts, but the skill is still early…

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Limited

Wilderness

Overview Wilderness is meant to cover outdoor survival crafting, but the skill is still early in development. Getting…

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Implemented

Woodworking

Overview Woodworking refines raw Wood gathered through Lumberjacking into finished components used by Carpentry. Getting Started Woodworking is…

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