From the forge to the herb pouch, crafters across Eth-Ur turn raw materials into gear, food, and tools. Browse every tradeskill below to learn how it's trained and what it produces.
Overview Alchemy lets crafters transform herbs and reagents into potions and elixirs using a Mortar and Pestle for…
View Tradeskill → LimitedOverview Animal Taming is meant to let characters tame and command wild creatures, but the skill is still…
View Tradeskill → LimitedOverview Archaeology is intended to let crafters unearth and study ancient artifacts scattered across Eth-Ur, but it remains…
View Tradeskill → ImplementedOverview Blacksmithing turns mined ore, corroded weapons, and scrap salvaged from defeated enemies into weapons, armor, and shields.…
View Tradeskill → LimitedOverview Brewing covers fermenting and mixing drinks, though the skill is still being fleshed out. Getting Started Brewer…
View Tradeskill → ImplementedOverview Carpentry combines components sourced from Woodworking, Blacksmithing, and Alchemy into finished goods. Getting Started Carpentry is performed…
View Tradeskill → ImplementedOverview Cooking turns raw meat, fish, and other ingredients gathered from creatures and fishing into prepared food. Getting…
View Tradeskill → ImplementedOverview Disenchanting breaks down magic items into the raw resources Enchanting needs to create scrolls and other enchanted…
View Tradeskill → ImplementedOverview Enchanting uses resources salvaged through Disenchanting along with metal bars from Smelting to create Enchanting Scrolls —…
View Tradeskill → LimitedOverview Farming is intended to let players cultivate crops, but the skill is still early in development. Current…
View Tradeskill → ImplementedOverview First Aid lets characters craft bandages for treating wounds out in the field. Getting Started Medic Zafira…
View Tradeskill → ImplementedOverview Fishing lets characters reel in fish from waters across Eth-Ur, which can then be cooked or sold.…
View Tradeskill → ImplementedOverview Fletching crafts bows, arrows, and other ranged weaponry. Getting Started Visit a Fletching Supplies merchant to buy…
View Tradeskill → ImplementedOverview Herbalism is the gathering skill behind Alchemy, letting players harvest herbs found growing across Eth-Ur. Getting Started…
View Tradeskill → ImplementedOverview Jewelcrafting (often shortened to JC) turns precious metals and gems into rings, earrings, and necklaces. Because gems…
View Tradeskill → ImplementedOverview Leatherworking crafts armor primarily from hides and leather scraps dropped by creatures, though some higher-end recipes call…
View Tradeskill → ImplementedOverview Lumberjacking is the gathering skill that feeds Woodworking, harvesting Wood and Resin from wood piles found throughout…
View Tradeskill → ImplementedOverview Mining harvests ores, stones, and gems from veins, feeding Blacksmithing, Smelting, and Jewelcrafting alike. Getting Started Miner…
View Tradeskill → LimitedOverview Navigation is meant to help characters chart routes and travel more efficiently around Eth-Ur, but the skill…
View Tradeskill → ImplementedOverview Poison Making is a Rogue class skill, letting Rogues brew poisons that can be applied to their…
View Tradeskill → LimitedOverview Pottery is intended to let crafters shape clay into containers and goods, but the skill is still…
View Tradeskill → ImplementedOverview Riding covers tacking up and managing mounts and pack animals. Getting Started Rider Ebraim trains the skill…
View Tradeskill → LimitedOverview Skinning is meant to let players harvest hides and pelts directly from defeated creatures, but the skill…
View Tradeskill → ImplementedOverview Smelting refines raw ore into the metal bars used throughout Blacksmithing, Enchanting, and other crafts. Getting Started…
View Tradeskill → LimitedOverview Spellcrafting is intended to let spellcasters craft scrolls, components, or reagents tied to their magic, but the…
View Tradeskill → LimitedOverview Spinning is meant to turn raw fibers into thread for use in Tailoring and related crafts, but…
View Tradeskill → LimitedOverview Spycraft is meant to cover stealth tools, disguises, and espionage-related crafting, but the skill is still early…
View Tradeskill → ImplementedOverview Stone Cutting shapes quarried stone into finished goods. Getting Started Trainer locations and tools for Stone Cutting…
View Tradeskill → ImplementedOverview Survival covers practical field crafting for adventurers far from civilization. Getting Started Open your Ability Book to…
View Tradeskill → ImplementedOverview Tailoring crafts cloth and wool armor primarily from materials dropped by creatures, with some recipes requiring components…
View Tradeskill → ImplementedOverview Tanning turns raw pelts into Canvas and other materials used by Leatherworking and Tailoring. Getting Started Tanner…
View Tradeskill → LimitedOverview Tinkering lets crafters assemble small mechanical devices. Getting Started Tinkerer Vilsis, found in the stone building between…
View Tradeskill → LimitedOverview Wagoneering is meant to cover building and outfitting wagons and carts, but the skill is still early…
View Tradeskill → LimitedOverview Wilderness is meant to cover outdoor survival crafting, but the skill is still early in development. Getting…
View Tradeskill → ImplementedOverview Woodworking refines raw Wood gathered through Lumberjacking into finished components used by Carpentry. Getting Started Woodworking is…
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