Each zone map marks its major camping spots and the levels recommended for grinding there, but that isn't the whole picture — plenty of other mobs roam loose outside those marked areas, and some zones hold hidden pockets the map doesn't show at all.
Zone Map A crumbling underground mausoleum west of Night Harbor, lined with false-floor pit traps and…
View Zone →A sprawling orc and ratman stronghold reachable through hidden lifts in Evershade Weald or the orc…
View Zone →A vast bioluminescent cavern beneath the dunes, home to glowing flora and the strange fauna that…
View Zone →A starting zone reserved for Wood Elves and Halflings, this ancient forest surrounds the city of…
View Zone →The Wood Elf home city nestled within Evershade Weald, accessible by lift and bridge. Faelindral serves…
View Zone →A mountain pass overrun by a Ratkin warren and a plague-touched human settlement, connecting the dunes…
View Zone →Little has been documented about this dungeon beyond Fallen Pass, though its name suggests a fortified…
View Zone →A dangerous, sun-baked expanse north of Night Harbor beyond the farms of Sungreet Strand, dotted with…
View Zone →A keyed, multi-area cave system reached through a guarded grove in Evershade Weald, where each chamber…
View Zone →A key-locked cellar beneath Sungreet Strand that has been overrun by undead and a cult devoted…
View Zone →An underwater goblin dungeon reached by swimming through a tunnel beneath a wrecked ship in Shallow…
View Zone →A spider-infested crypt beneath the dunes, ruled by a broodmother and her ever-growing swarm of crypt…
View Zone →A coastal woodland that serves as a crossroads zone, connecting five other regions and hosting poacher…
View Zone →A network of tunnels beneath Night Harbor’s streets, reached via the Docks, where low-level adventurers contend…
View Zone →Zone Map The current main starting city for every race, and seat of power for the…
View Zone →A little-documented dungeon accessible from the Caves of Irem. What You’ll Find Monsters: Not yet documented…
View Zone →A lakeside forest of giant forts and poacher cottages, where corrupted hill giants and bandit camps…
View Zone →An underwater goblin dungeon reached by swimming through a tunnel beneath a wrecked ship in Shallow…
View Zone →An archipelago off the coast of Szuur and Calafrey, spanning from Keeper’s Bight to Shaded Dunes.…
View Zone →A coastal strand and quarry near Night Harbor, worked by gnome quarrymen and threatened by goblin…
View Zone →A hidden Ashira sanctuary split between a native Ashira side and an invading Bloodynose goblin clan,…
View Zone →An underwater dungeon reached by swimming from Shallow Shoals, its full contents still largely undocumented. What…
View Zone →Zone Map A skeleton- and ghost-filled tomb in the hills west of Night Harbor, final resting…
View Zone →A desert vale dominated by a giant city and the floating citadel visible above it, shared…
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