The Cleric is the premier healer of Monsters and Memories — a plate-armored priest whose power flows through prayer. You keep your group alive with direct heals, delayed heals and damage shields, bring fallen friends back with Redemption, and carry a special authority over the undead. The rework gave Clerics their own unique heal lines, made plate reduce more incoming damage, and turned Prayer of the Faithful into your signature self-buff.
Updated for Early Access · September 2026
- The strongest dedicated healing in the game
- Resurrection that returns lost experience
- Plate armor and a shield, so a stray hit won’t fold you
- Damage shields, health buffs and a 15-second damage immunity
- Holy damage that hits undead especially hard, plus Gate, Soulbind and group cures
- Low damage outside of undead
- Slow soloing on most targets
- Everything costs mana, and an overtaxed Cleric runs dry fast
- Heavy healing draws aggro
- The group often waits on your mana bar
Cleric gameplay is triage. Watch your group’s health, keep the tank topped up, and pick the right heal for the moment — a fast direct heal, a delayed Promise of Mending, or a damage shield before the pull. Prayer of the Faithful is your core self-buff and grants the Block skill. Against undead, Smite the Dead and your holy spells make you a real damage dealer. Between fights, sit and manage your mana so the group isn’t waiting on you.
For players who want nobody to die. If you like watching health bars, making quick triage calls and being welcome in every group, the Cleric is a kind way to learn a classic MMO. The job is clear from day one; mastering mana and timing takes much longer.
Deep Elf, Dwarf, Gnome, Halfling, Human
Races playable at Early Access. See the class guide for starting stats and our picks.