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The Paladin

The Paladin is the holy tank of Monsters and Memories — a plate-armored warrior of faith who holds enemies with Crusader Strike and Taunt, protects the group with auras and consecrated ground, and can pull a dying ally back from the edge. The rework added Consecrations and Oaths as major new mechanics, replaced the old heal line with Healing Touch, and gave Paladins a full resurrection line from level 16. Against the undead, nobody hits harder at the front line.

Updated for Early Access · September 2026

Paladin Class Guide
Ready to play one? Our Monsters and Memories Paladin Guide covers the best races and traits, holy tanking and healing, abilities by level, group and solo tactics, where to level and the gear to chase.

Strengths

  • Plate armor and a shield
  • Strong threat from Crusader Strike, the Smites and Taunt
  • Emergency heals, Lay on Hands and a full resurrection line
  • Group auras, consecrated ground and Oaths that take damage for a groupmate
  • Excellent against undead, with interrupts, stuns, blind and a cone mesmerize
Weaknesses

  • Lower raw damage than melee classes
  • Your heals are fast but mana-hungry, not a replacement for a real healer
  • Less threat-focused than a Fighter
  • Slower to solo outside undead zones
  • Needs Wisdom as well as Stamina and Strength, so gear choices are harder

StaminaPrimary
StrengthPrimary
WisdomPrimary

Paladin gameplay is tanking with a safety net. Hold the mob with Crusader Strike, Shield Slam and Taunt, lay down a Consecration, and use an Oath to take damage for a groupmate who’s in trouble. When a healer falls behind, Healing Touch and Lay on Hands can save the pull. Against undead, your Smites and Exorcism turn you into a real damage dealer. Keep an eye on your mana.

For players who like being in the middle of the action and saving the day. If you want to tank, help heal and hunt undead, the Paladin is a good first class: plate forgives mistakes and your emergency tools can rescue a pull that would otherwise fall apart.

Deep Elf, Dwarf, Gnome, Halfling, Human

Races playable at Early Access. See the class guide for starting stats and our picks.

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Acrobatics No ?? ?? ??
Martial No ?? ?? ??
Might No ?? ?? ??
Valor No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Block No ?? ?? ??
Defense No ?? ?? ??
Dodge Yes ?? ?? ??
Hand to Hand No ?? ?? ??
Offense No ?? ?? ??
Parry Yes ?? ?? ??
Double Attack Yes ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Archery No ?? ?? ??
Bludgeoning No ?? ?? ??
Piercing No ?? ?? ??
Slashing No ?? ?? ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Alcohol Tolerance No ?? ?? ??
Commerce No ?? ?? ??
Fishing No ?? ?? ??
Swimming No ?? ?? ??

Notable Gear

Ranked for Paladin’s key attributes — Primary: Strength · Secondary: Stamina, Wisdom
Pestilence, Shard of the Blightspire
Pestilence, Shard of the Blightspire
Weapon · Primary
STR +20, STA +20
Blightfather’s Warmaul
Blightfather’s Warmaul
Weapon · Primary
STR +16, STA +14
Veylith’s Frostbound Fang
Veylith’s Frostbound Fang
Weapon · Primary
STR +14, STA +12
Morvath’s Tidereaver
Morvath’s Tidereaver
Weapon · Primary
STR +15, STA +9
Crown of the Drowned Warlord
Crown of the Drowned Warlord
Armor · Head
STA +20, WIS +18
Truulk’s Coral-Forged Cleaver
Truulk’s Coral-Forged Cleaver
Weapon · Primary
STR +14, STA +10
Kell’s Hollow Standard
Kell’s Hollow Standard
Weapon · Primary
STR +12, STA +14
Crest of the Overwatch Commander
Crest of the Overwatch Commander
Armor · Chest
STR +10, STA +10, WIS +5

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Paladin Spells & Abilities Paladin Guides ← Back to All Classes

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