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The Ranger

The Ranger is the Wilderness Veteran of Monsters and Memories — blades up close, a bow at range, and a lifetime of fieldcraft. The Early Access rework pulled the class away from borrowed Druid magic: the fire nukes, damage-over-time spells and elemental imbues are gone, replaced by a fast martial kit of openers and follow-ups, four stances, practical wound care and a campfire that speeds your group’s recovery. You’re a damage dealer first, but your outdoor utility is what makes groups glad to have you.

Updated for Early Access · September 2026

Ranger Class Guide
Ready to play one? Our Monsters and Memories Ranger Guide covers the best races and traits, bow, blades and stances, abilities by level, group and solo tactics, where to level and the gear to chase.

Strengths

  • Damage in melee and at range from one character
  • Stackable bleeds from blade and bow
  • Four stances, including an off-tank stance and a group run-speed stance
  • Healing Poultices, regeneration and Recuperate at your own Hearth cut group downtime
  • Tracking, outdoor concealment and foraged food, drink and cureberries
Weaknesses

  • Less burst than a dedicated damage class
  • Limited aggro control when you off-tank
  • Your best utility works outdoors, not in dungeons
  • Juggling two weapon sets and a stance takes practice
  • Needs arrows as well as blades

StrengthPrimary
DexterityPrimary
AgilitySecondary
StaminaSecondary
WisdomSecondary

Ranger combat follows a rhythm: an opener, then one follow-up, then an opener again. Opening Strike and Leading Shot share a cooldown, so each time you pick melee or bow, then choose the follow-up the fight needs — a bleed, a slow, or a big hit. Warden and Marksman stances let each weapon refresh the other’s bleed; Survivor Stance lets you hold a mob in a pinch; Longstrider speeds your group across open country. After the pull, light a Hearth and call Recuperate.

For players who like being useful between fights as well as during them. If you enjoy exploring outdoor zones, leading the group across them and making a choice every few seconds about which ability fits, the Ranger rewards you. Players who live in dungeons will use less of the kit.

Deep Elf, Dwarf, Goblin, Halfling, Human, Ogre, Wood Elf

Races playable at Early Access. See the class guide for starting stats and our picks.

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Acrobatics No ?? ?? ??
Martial No ?? ?? ??
Might No ?? ?? ??
Subterfuge No ?? ?? ??
Valor No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Defense No ?? ?? ??
Dodge Yes ?? ?? ??
Hand to Hand No ?? ?? ??
Offense No ?? ?? ??
Parry Yes ?? ?? ??
Dual Wield Yes ?? ?? ??
Double Attack Yes ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Archery No ?? ?? ??
Bludgeoning No ?? ?? ??
Piercing No ?? ?? ??
Slashing No ?? ?? ??
Throwing No ?? ?? ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Alcohol Tolerance No ?? ?? ??
Commerce No ?? ?? ??
Fishing No ?? ?? ??
Foraging No ?? ?? ??
Swimming No ?? ?? ??
Tracking Yes ?? ?? ??

Notable Gear

Ranked for Ranger’s key attributes — Primary: Wisdom · Secondary: Strength
Crown of the Drowned Depths
Crown of the Drowned Depths
Armor · Head
WIS +18
Crown of the Drowned Warlord
Crown of the Drowned Warlord
Armor · Head
WIS +18
Saltlash
Saltlash
Weapon · Primary
WIS +10, STR +10
Sungreet Warden’s Signet
Sungreet Warden’s Signet
Jewelry · Ring
WIS +15
Crown of King Mahraad
Crown of King Mahraad
Armor · Head
WIS +8, STR +8
Ratswarm Staff
Ratswarm Staff
Weapon · Primary
WIS +11
Inlaid Ruby Platinum Earring
Inlaid Ruby Platinum Earring
Jewelry · Ear
WIS +7, STR +7
Pestilence, Shard of the Blightspire
Pestilence, Shard of the Blightspire
Weapon · Primary
STR +20

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Ranger Spells & Abilities Ranger Guides ← Back to All Classes

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