The Rogue is the stealth and backstab specialist of Monsters and Memories — a purely martial melee class that fights with a pair of blades, thrown weapons and a satchel of crafted poisons. While your tank holds the enemy’s attention, you slip behind it and deliver the hits that end fights. Since the rework, Backstab deals doubled weapon damage after three seconds in Stealth, and a real poison system arrives from level 4. When things go wrong, you vanish.
Updated for Early Access · September 2026
- The strongest positional melee damage in the game through Backstab
- The most powerful stealth of any class, for scouting, travel and escapes
- Vial of Smoke wipes your threat
- Crafted poisons that snare, slow attacks or slow casting
- Interrupts, stuns, Sap and Blinding Powder, plus strong ranged finishers
- Your best damage only works from behind, so you rely on a tank
- Light armor means you fold quickly if a mob turns on you
- No heals or group buffs
- Stealth does not fool mobs that con red
- Poisons take gathering and crafting to keep stocked
Rogue gameplay is about angles and timing. Open from Stealth for a doubled Backstab, stay behind the target while the tank holds it, and weave in Slice, Twin Blades and your poisons. Swift Strikes is now a toggled aura rather than a button. When a pull turns bad, Vial of Smoke drops your threat. Between fights you scout ahead in Stealth and keep your poisons stocked.
For players who love big, satisfying hits and moving around a fight. If you like scouting, preparing consumables and being the class that can simply disappear, the Rogue delivers. It works best with a tank to hide behind.
Deep Elf, Deep Gnome, Dwarf, Gnome, Goblin, Halfling, Human, Wood Elf
Races playable at Early Access. See the class guide for starting stats and our picks.