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The Shadow Knight

The Shadow Knight is the dark, self-sustaining tank of Monsters and Memories — a plate-armored anti-hero who holds enemies with strikes and taunts, drains their life and strength to keep going, and bends lost souls to their will. The Early Access rework separated the class from the Necromancer: a single Soul Servant, summoned with Soul Remnants siphoned from enemies, replaces the undead pets, and new strikes, drains and auras make the knight more offense-focused.

Updated for Early Access · September 2026

Shadow Knight Class Guide
Ready to play one? Our Monsters and Memories Shadow Knight Guide covers the best races and traits, life-draining tanking, abilities by level, group and solo tactics, where to level and the gear to chase.

Strengths

  • Life-draining spells and attacks that heal you while you tank
  • The most damage of the three knights
  • Grip of Shadow pulls enemies to you and interrupts them
  • Aura of the Unholy boosts your threat and parry, and triggers an Unholy Pact when your health drops low
  • Feign Death, corpse recovery, fears and a Soul Servant you can sacrifice for a barrier or damage shield
Weaknesses

  • Less mitigation than a Fighter
  • No heals for others beyond your auras and Dark Embrace
  • You juggle melee, spells and mana
  • The pet is modest and needs a reagent
  • Evil-leaning races start in the dark Underdocks, and some cities treat them coldly

StaminaPrimary
StrengthPrimary
IntelligencePrimary

Shadow Knight gameplay is tanking by feeding on the fight. Pull with Grip of Shadow, hold threat with Taunt and your strikes, and keep Smothering Shadows and Palpitation ticking — Shadow Strike extends your Shadows. Siphoning Slash and Soulrend heal you as you hit; landing Siphoning Slash near the end of an enemy’s life siphons a Soul Remnant for your Soul Servant. Theft of Vigor takes the enemy’s Strength and Stamina for yourself, and Lord of Shadows is your core self-buff.

For players who want a tank with more to do than a pure tank. If you like drains, a darker fantasy and a knight who can solo and recover corpses, the Shadow Knight is a solid choice. The planned Profane Study monster-hunting system will add more later.

Deep Elf, Goblin, Human, Ogre

Races playable at Early Access. See the class guide for starting stats and our picks.

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Acrobatics No ?? ?? ??
Martial No ?? ?? ??
Might No ?? ?? ??
Valor No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Block No ?? ?? ??
Defense No ?? ?? ??
Dodge Yes ?? ?? ??
Hand to Hand No ?? ?? ??
Offense No ?? ?? ??
Parry Yes ?? ?? ??
Double Attack Yes ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Archery No ?? ?? ??
Bludgeoning No ?? ?? ??
Piercing No ?? ?? ??
Slashing No ?? ?? ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Alcohol Tolerance No ?? ?? ??
Commerce No ?? ?? ??
Fishing No ?? ?? ??
Swimming No ?? ?? ??

Notable Gear

Ranked for Shadow Knight’s key attributes — Primary: Strength · Secondary: Intelligence, Stamina
Pestilence, Shard of the Blightspire
Pestilence, Shard of the Blightspire
Weapon · Primary
STR +20, INT +20, STA +20
Blightfather’s Warmaul
Blightfather’s Warmaul
Weapon · Primary
STR +16, STA +14
Crest of the Overwatch Commander
Crest of the Overwatch Commander
Armor · Chest
STR +10, INT +10, STA +10
Veylith’s Frostbound Fang
Veylith’s Frostbound Fang
Weapon · Primary
STR +14, STA +12
Morvath’s Tidereaver
Morvath’s Tidereaver
Weapon · Primary
STR +15, STA +9
Truulk’s Coral-Forged Cleaver
Truulk’s Coral-Forged Cleaver
Weapon · Primary
STR +14, STA +10
Kell’s Hollow Standard
Kell’s Hollow Standard
Weapon · Primary
STR +12, STA +14
Gillmarked Bracer
Gillmarked Bracer
Armor · Wrist
STR +10, STA +14

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Shadow Knight Spells & Abilities Shadow Knight Guides ← Back to All Classes

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