Home Classes Shadow Knight

The Shadow Knight

The Shadow Knight wears plate and carries a two-handed weapon — but what truly sustains them is aggression. Drawn from a career hunting monsters in the dark, they have studied and adapted the techniques of every creature they’ve faced, building a personal arsenal that grows more dangerous with every enemy encountered. They drain life. They drain strength. Every fight feeds them. Morally gray but not evil — darkness is their tool, not their master.

Strengths

  • Higher damage output than other tanks while maintaining strong durability
  • Life drains provide continuous in-combat sustain through aggression
  • Strength and vitality drains can benefit the entire party
  • Short-range burst abilities are well-suited to high-pressure tanking
  • Monster lore system: collectable abilities earned from hunted enemies create a unique personal kit
  • Broad race selection including non-traditional tank races like Goblin and Troll
Weaknesses

  • Less pure mitigation than the Fighter
  • Less divine resilience than the Paladin
  • Monster lore system takes time to develop — early kit feels leaner
  • Drain mechanics require enemies to survive long enough to sustain through
  • Aggressive identity may not suit every play style preference

StrengthPrimary
StaminaPrimary
IntelligenceSecondary
AgilitySecondary

Shadow Knight combat is aggressive by design: engage, drain, sustain. Life steal and strength drain flow constantly, keeping the Shadow Knight upright through aggression rather than pure mitigation. Short-range burst abilities generate threat and pressure simultaneously. The monster lore system is what makes the class truly unique over time — every significant creature you hunt deposits a learned technique into your personal toolkit, making each Shadow Knight a direct reflection of the enemies they’ve faced. No two fully-seasoned Shadow Knights play exactly the same.

For players who love aggressive tanking and the idea of a kit that tells the story of your adventures. If collecting and mastering abilities earned from specific hunted monsters appeals to you — and you want a tank that deals real damage rather than just surviving hits — the Shadow Knight is unlike anything else in the roster. Ideal for players who prefer an edge in their characters, both morally and mechanically.

Deep Dwarf, Deep Elf, Goblin, Human, Ogre, Troll

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Acrobatics No ?? ?? ??
Martial No ?? ?? ??
Might No ?? ?? ??
Valor No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Block No ?? ?? ??
Defense No ?? ?? ??
Dodge Yes ?? ?? ??
Hand to Hand No ?? ?? ??
Offense No ?? ?? ??
Parry Yes ?? ?? ??
Double Attack Yes ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Archery No ?? ?? ??
Bludgeoning No ?? ?? ??
Piercing No ?? ?? ??
Slashing No ?? ?? ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Alcohol Tolerance No ?? ?? ??
Commerce No ?? ?? ??
Fishing No ?? ?? ??
Swimming No ?? ?? ??

Notable Gear

Ranked for Shadow Knight’s key attributes — Primary: Strength · Secondary: Intelligence, Stamina
Pestilence, Shard of the Blightspire
Pestilence, Shard of the Blightspire
Weapon · Primary
STR +20, INT +20, STA +20
Blightfather’s Warmaul
Blightfather’s Warmaul
Weapon · Primary
STR +16, STA +14
Crest of the Overwatch Commander
Crest of the Overwatch Commander
Armor · Chest
STR +10, INT +10, STA +10
Veylith’s Frostbound Fang
Veylith’s Frostbound Fang
Weapon · Primary
STR +14, STA +12
Morvath’s Tidereaver
Morvath’s Tidereaver
Weapon · Primary
STR +15, STA +9
Truulk’s Coral-Forged Cleaver
Truulk’s Coral-Forged Cleaver
Weapon · Primary
STR +14, STA +10
Kell’s Hollow Standard
Kell’s Hollow Standard
Weapon · Primary
STR +12, STA +14
Gillmarked Bracer
Gillmarked Bracer
Armor · Wrist
STR +10, STA +14

Suggest an Edit

Shadow Knight Spells & Abilities Shadow Knight Guides ← Back to All Classes