Home› Classes› Archer

The Archer

The Archer is the mobile ranged marksman of Monsters and Memories — a leather-wearing bow specialist who fights with physical skill, crafted specialty arrows and tinkered traps rather than magic. Reworked before Early Access, the Archer shoots while moving, switches between Skirmisher and Marksman stances, leaps out of danger, and pins down anything that closes in, all while delivering heavy single-target damage from the back line.

Updated for Early Access · September 2026

Archer Class Guide
Ready to play one? Our Monsters and Memories Archer Guide covers the best races and traits, bow skills and arrows, abilities by level, group and solo tactics, where to level and the gear to chase.

Strengths

  • Strong ranged physical damage with no mana to run out of
  • Strafing Barrage and instant shots let you fire while moving
  • Disengagement and Relocate to escape melee
  • Interrupts, snares, Net Shot and immobilizing traps
  • Piercing Shot cuts enemy healing by 50%, and Flare reveals invisible enemies
Weaknesses

  • Leather armor and modest health
  • Struggles to solo tougher mobs
  • Arrows, specialty arrowheads and traps must be kept in stock
  • Specialty arrows and traps rely on Fletching and Tinkering
  • Most shots have ranges and positioning to respect

DexterityPrimary
AgilityPrimary
StrengthSecondary
StaminaSecondary

Archer gameplay is about staying at the right distance. Open with instant shots like Point Blank and Barbed Arrow, keep firing on the move with Strafing Barrage, and use Net Shot, snares and traps to hold anything that tries to close the gap. Switch between Skirmisher and Marksman stances to suit the fight, and save Piercing Shot for targets that heal. Before a trip, prepare your loadout: specialty arrows and traps, crafted through Fletching and Tinkering, make a big difference.

For players who like fighting from range and planning ahead. If you enjoy preparing a loadout, kiting and repositioning, and delivering big single-target damage without managing mana, the Archer fits. Expect to spend some time crafting and gathering to keep your quiver stocked.

Deep Elf, Goblin, Halfling, Human, Ogre, Wood Elf

Races playable at Early Access. See the class guide for starting stats and our picks.

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Acrobatics No ?? ?? ??
Martial No ?? ?? ??
Might No ?? ?? ??
Valor No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Defense No ?? ?? ??
Dodge Yes ?? ?? ??
Hand to Hand No ?? ?? ??
Offense No ?? ?? ??
Parry Yes ?? ?? ??
Dual Wield Yes ?? ?? ??
Double Attack Yes ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Archery No ?? ?? ??
Bludgeoning No ?? ?? ??
Piercing No ?? ?? ??
Slashing No ?? ?? ??
Throwing No ?? ?? ??

Notable Gear

Ranked for Archer’s key attributes — Primary: Strength · Secondary: Dexterity
Mira’s Quill
Mira’s Quill
Weapon · Primary
STR +8, DEX +3, Bow
Giant Bow
Giant Bow
Weapon
STR +6, DEX +1, Bow
Skri’Var Ranger’s Bow
Skri’Var Ranger’s Bow
Weapon
STR +4, DEX +4, Bow
Pasha’s Favor
Pasha’s Favor
Weapon
STR +5, Bow
Steadyhand
Steadyhand
Weapon · Ranged
STR +3, DEX +2, Bow
Overseer’s Gaze
Overseer’s Gaze
Weapon · Ranged
STR +3, DEX +2, Bow
Lavashot Longbow
Lavashot Longbow
Weapon · Ranged
STR +3, DEX +1, Bow
Dragon Sinew Bow
Dragon Sinew Bow
Weapon · Ranged
DEX +7, Bow

Suggest an Edit

Archer Spells & Abilities Archer Guides ← Back to All Classes

Discussion

0 comments
Comments are reviewed by a moderator before they appear.

No comments yet. Be the first to share your knowledge!

Contribute

Community-maintained wiki

This wiki is built by the Monsters & Memories community. Help keep it accurate and complete — suggest corrections, add missing entries, or flag errors for a moderator to review. No account needed.

Add New EntrySubmit a new zone, item, NPC, quest, guide, or other page.
Report an ErrorFound incorrect or missing information? Let us know.

All contributions are reviewed by moderators before going live. Please keep submissions accurate and on-topic. Repeated bad-faith submissions may be blocked.