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The Elementalist

The Elementalist is the pet caster of Monsters and Memories — a cloth-wearing summoner who binds a servant of water, earth, fire or air and fights alongside it. The rework made pets summon at your level, with all four types unlocked by level 12, and added the signature spells Companion Strike and Elemental Blast. Your companion tanks, restores your group’s mana or hits hard, while your own spells turn its element against the enemy.

Updated for Early Access · September 2026

Elementalist Class Guide
Ready to play one? Our Monsters and Memories Elementalist Guide covers the best races and traits, elemental companions and nukes, abilities by level, group and solo tactics, where to level and the gear to chase.

Strengths

  • A pet that can tank, add damage or regenerate your party’s mana
  • Pets summon at your level, with all four types by level 12
  • Companion Strike, a big hit for its mana cost
  • Very comfortable solo
  • Conjured food, drink, bandages and manastones for the group
Weaknesses

  • Cloth armor and low health
  • Your pet can pull aggro or break crowd control if unmanaged
  • Losing your pet mid-fight costs time and mana
  • Less raw burst than a Wizard
  • Juggling pet and caster attention takes practice

IntelligencePrimary
StaminaSecondary

Elementalist gameplay is about choosing the right partner. Pick the pet for the job — one that tanks, one that restores your group’s mana, or one that hits hard — then fight alongside it with burns, chills, snares and casting slows. Companion Strike and Elemental Blast are your signature spells, and Elemental Spellshield now covers the old Spellshield, Water Shield and Sense Magic lines in one buff. Keep your pet on the right target and it does much of the work.

For players who like having a partner in every fight. If you want a caster that can solo comfortably, enjoy picking the right tool for the job, and like being useful between fights with conjured supplies, the Elementalist is a friendly choice.

Deep Elf, Deep Gnome, Dwarf, Gnome, Human, Ogre

Races playable at Early Access. See the class guide for starting stats and our picks.

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Abjuration No ?? ?? ??
Alteration No ?? ?? ??
Channeling No ?? ?? ??
Conjuration No ?? ?? ??
Divination No ?? ?? ??
Evocation No ?? ?? ??
Meditation No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Defense No ?? ?? ??
Hand to Hand No ?? ?? ??
Offense No ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Bludgeoning No ?? ?? ??
Piercing No ?? ?? ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Alcohol Tolerance No ?? ?? ??
Commerce No ?? ?? ??
Fishing No ?? ?? ??
Swimming No ?? ?? ??

Notable Gear

Ranked for Elementalist’s key attributes — Primary: Intelligence
Lysandra’s Crook
Lysandra’s Crook
Weapon · Primary
INT +15
Crown of the Drowned Depths
Crown of the Drowned Depths
Armor · Head
INT +15
Sungreet Warden’s Signet
Sungreet Warden’s Signet
Jewelry · Ring
INT +15
Rootrender’s Stave
Rootrender’s Stave
Weapon · Primary
INT +13
Spellbound Tome of Shielding
Spellbound Tome of Shielding
Armor · Secondary
INT +11
Cape of the Plague Avatar
Cape of the Plague Avatar
Armor · Back
INT +10
Pustulax’s Robe
Pustulax’s Robe
Armor · Chest
INT +10
Tidebreaker Cane
Tidebreaker Cane
Weapon · Primary
INT +10

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Elementalist Spells & Abilities Elementalist Guides ← Back to All Classes

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