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The Necromancer

The Necromancer channels the power of death — not as a weapon swung, but as a force directed, shaped, and pressed into service. An undead minion holds the front line while they work from distance, winding enemies down through corruption and decay while constantly siphoning life back. Every opponent provides value: life force to sustain the Necromancer, power to fuel their spells, or raw material for a new servant. They live dangerously on the red line — and thrive there.

Strengths

  • One of the strongest solo classes in the game
  • Undead pet holds front-line as a capable tank
  • Corruption and decay DoTs deliver exceptional efficiency
  • Life drain provides continuous self-sustain through combat
  • Can temporarily raise fallen enemies as additional servants
  • Can control and bend undead enemies directly
  • Strong CC: fears, snares, and the ability to drop out of a fight entirely
Weaknesses

  • Relies on pet — its death seriously disrupts the combat model
  • Damage is DoT-focused — not fast burst output
  • Health mechanics carry real risk if mismanaged
  • Limited mobility — designed to fight from distance, not reposition
  • Less effective in group settings than in solo or duo content

IntelligencePrimary
WisdomPrimary
StaminaSecondary
AgilitySecondary

Necromancers set their undead servant on a target, then layer corruption and decay from safe distance. The servant absorbs punishment while your DoTs stack and life drain keeps you fueled. Against multiple enemies, temporary raises turn opponents against each other. The health-cost resource system creates a red-line playstyle where operating at reduced HP amplifies output — defensive shielding offsets this, but the tension is real and intentional. Mastery is managing the risk/reward curve of the health mechanics without crossing into territory you can’t recover from.

Built for players who love the self-sufficient dark practitioner fantasy. If wading into dangerous encounters alone, sustaining through pure aggression while enemies crumble around your corrupting spells sounds appealing, the Necromancer delivers that in full. Also appeals to players who enjoy long-term depth — pet progression and the variety of unique undead types collectible through exploration give the class a lasting personal dimension.

Deep Dwarf, Deep Elf, Deep Gnome, Gnome, Goblin, Human, Troll

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Abjuration No ?? ?? ??
Alteration No ?? ?? ??
Channeling No ?? ?? ??
Conjuration No ?? ?? ??
Divination No ?? ?? ??
Evocation No ?? ?? ??
Meditation No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Defense No ?? ?? ??
Hand to Hand No ?? ?? ??
Offense No ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Bludgeoning No ?? ?? ??
Piercing No ?? ?? ??
Slashing No ?? ?? ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Alcohol Tolerance No ?? ?? ??
Commerce No ?? ?? ??
Fishing No ?? ?? ??
Swimming No ?? ?? ??

Notable Gear

Ranked for Necromancer’s key attributes — Primary: Intelligence
Lysandra’s Crook
Lysandra’s Crook
Weapon · Primary
INT +15
Crown of the Drowned Depths
Crown of the Drowned Depths
Armor · Head
INT +15
Sungreet Warden’s Signet
Sungreet Warden’s Signet
Jewelry · Ring
INT +15
Rootrender’s Stave
Rootrender’s Stave
Weapon · Primary
INT +13
Spellbound Tome of Shielding
Spellbound Tome of Shielding
Armor · Secondary
INT +11
Cape of the Plague Avatar
Cape of the Plague Avatar
Armor · Back
INT +10
Pustulax’s Robe
Pustulax’s Robe
Armor · Chest
INT +10
Obsidian Crystal Staff
Obsidian Crystal Staff
Weapon · Primary
INT +10

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Necromancer Spells & Abilities Necromancer Guides ← Back to All Classes