The Necromancer channels the power of death — not as a weapon swung, but as a force directed, shaped, and pressed into service. An undead minion holds the front line while they work from distance, winding enemies down through corruption and decay while constantly siphoning life back. Every opponent provides value: life force to sustain the Necromancer, power to fuel their spells, or raw material for a new servant. They live dangerously on the red line — and thrive there.
- One of the strongest solo classes in the game
- Undead pet holds front-line as a capable tank
- Corruption and decay DoTs deliver exceptional efficiency
- Life drain provides continuous self-sustain through combat
- Can temporarily raise fallen enemies as additional servants
- Can control and bend undead enemies directly
- Strong CC: fears, snares, and the ability to drop out of a fight entirely
- Relies on pet — its death seriously disrupts the combat model
- Damage is DoT-focused — not fast burst output
- Health mechanics carry real risk if mismanaged
- Limited mobility — designed to fight from distance, not reposition
- Less effective in group settings than in solo or duo content
Necromancers set their undead servant on a target, then layer corruption and decay from safe distance. The servant absorbs punishment while your DoTs stack and life drain keeps you fueled. Against multiple enemies, temporary raises turn opponents against each other. The health-cost resource system creates a red-line playstyle where operating at reduced HP amplifies output — defensive shielding offsets this, but the tension is real and intentional. Mastery is managing the risk/reward curve of the health mechanics without crossing into territory you can’t recover from.
Built for players who love the self-sufficient dark practitioner fantasy. If wading into dangerous encounters alone, sustaining through pure aggression while enemies crumble around your corrupting spells sounds appealing, the Necromancer delivers that in full. Also appeals to players who enjoy long-term depth — pet progression and the variety of unique undead types collectible through exploration give the class a lasting personal dimension.
Deep Dwarf, Deep Elf, Deep Gnome, Gnome, Goblin, Human, Troll