The body as weapon, refined to perfection. The Monk wears no heavy armor and wields no magic — their power comes entirely from physical mastery of hand, foot, and staff. What they lack in equipment, they compensate for in speed, discipline, and one of the most important utility skills in the game: feign death. The premier pulling class in M&M, the Monk controls what the group fights and when, separating enemies with surgical precision and resetting encounters that go wrong.
- Best puller in the game — feign death enables precise encounter control
- Avoidance-based durability survives through dodges and parries
- Can self-heal through Mend Wounds
- Disciplines deliver powerful long-cooldown burst windows
- Can serve as off-tank with a limited taunt toolkit
- High self-reliance and strong solo capability
- Physical debuffs impair both melee and caster opponents
- Smallest available race selection of any class — only 3 options
- Light armor means streaks of bad luck are punishing
- Limited group aggro control compared to dedicated tanks
- Toolkit historically lean — being actively expanded
- Combat stance mismanagement significantly reduces output
Monks combine melee burst with group utility in a way few classes match. Combat flows through strikes, kicks, and stances — each tuned to the moment’s need. Shared cooldowns enforce discipline: you can’t have everything at once. Disciplines are the exciting peaks — short windows of amplified damage or near-invulnerability that reward planning and timing. Outside of combat, feign death is used to pull single enemies from groups, scout, or cleanly drop bad encounters. The Monk who masters pulling is worth their weight in any group composition.
For players who want to be the group’s most important utility piece while remaining personally dangerous. If the challenge of reading a room, pulling exactly what the group needs, and flowing through a fast-paced melee style all appeal to you, this is the class. Also excellent for solo players who appreciate the deep self-reliance of a class that doesn’t need backup to survive most content.
Deep Elf, Human, Ogre