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The Monk

The Monk is the martial artist and master puller of Monsters and Memories — a leather-clad fighter who turns fists, feet and staves into weapons and decides what the group fights and when. The rework moved the class toward a traditional spiritual theme: three Styles (Sun, Moon and Wind) replace the old elemental stances, and new tools arrived for pulling, mobility and defense. Pull one mob out of a camp, feign death to shake the rest, and heal yourself when it gets rough.

Updated for Early Access · September 2026

Monk Class Guide
Ready to play one? Our Monsters and Memories Monk Guide covers the best races and traits, pulling and feign death, abilities by level, group and solo tactics, where to level and the gear to chase.

Strengths

  • The best puller in the game — Feign Death lets you split camps and drop bad fights
  • Strong hand-to-hand and kick damage with long-cooldown burst
  • Dodges and parries make you a capable off-tank
  • A big self-heal and a melee damage reduction cooldown
  • Sneak, Flying Kick and Fleet of Foot for mobility
Weaknesses

  • Only three races
  • Light armor, so a bad streak of hits is punishing
  • Limited group aggro tools compared with real tanks
  • No buffs for other players
  • Feign Death can fail, and a mob you’ve hurt may still remember you

AgilityPrimary
StrengthPrimary
StaminaSecondary
DexteritySecondary

Monk gameplay splits between fighting and pulling. In combat, choose a Style — Sun, Moon or Wind — and mix kicks, strikes and burst cooldowns. As the puller, you scout the camp, bring back one mob with Pinning Throw or Double-Handed Strike, and use Feign Death to shake the rest. Feign Death re-aggro is now possible, though heavily reduced, so pull with care. Perfect Focus, Iron Fists and Ethereal Body keep you alive when you off-tank.

For players who want to control the pace of the group. If you like fast melee, scouting ahead and saving a wipe by feigning and dragging mobs away, the Monk is a satisfying and self-reliant class. The early kit is small; the real skill is pulling.

Deep Elf, Human, Ogre

Races playable at Early Access. See the class guide for starting stats and our picks.

H2H Ratio

Community-researched Hand-to-Hand combat ratios, credited to Ghastlee’s testing. Levels marked with an asterisk (*) reflect older, unconfirmed data as of June 2026. Note: the Early Access rework retuned hand-to-hand damage, so these figures may no longer be exact.

Level Damage Delay Ratio Max Hit Ratio w/
2/3 Weapon
Ratio w/
3/4 Weapon
Ratio w/
3/3 Weapon
1 5 30 0.166 12 0.212 0.235 0.242
7 6 30 0.200 14 0.242 0.265 0.273
14 7 30 0.233 16 0.273 0.294 0.303
21 8 30 0.266 20 0.303 0.324 0.333
28* 9 30 0.300 ? 0.333 0.353 0.364
35* 10 30 0.333 ? 0.364 0.382 0.394
42* 11 30 0.366 ? 0.394 0.412 0.424
49* 12 30 0.400 ? 0.424 0.441 0.455
56* 13 30 0.433 ? 0.455 0.471 0.485
60* 14 30 0.466 ? 0.485 0.500 0.515

H2H weapons add their own damage and delay to your base ratio — for example, Bonebreakers turn a level 1 Monk’s attack into 7/33 instead of 5/30.

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
?? 1 ?? No [[Skill_Martial|Martial]] ??
Might No ?? ?? 1 No
?? 1 ?? No [[Skill_Valor|Valor]] ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
?? 1 ?? No [[Skill Defense|Defense]] ??
Dodge Yes ?? ?? 1 No
?? 1 ?? No [[Skill Hand to Hand|Hand to Hand]] ??
Offense No ?? ?? 15 No
?? 55 ?? No [[Skill Triple Attack|Triple Attack]] ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
?? 1 ?? No [[Skill Throwing|Throwing]] ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
?? 1 ?? No [[Skill Commerce|Commerce]] 25
Fishing No ?? ?? 1 No
n/a 3 100 No [[Skill_Safe_Fall|Safe Fall]] ??

Notable Gear

Ranked for Monk’s key attributes — Primary: Strength · Secondary: Dexterity
Ghostlimb Staff
Ghostlimb Staff
Weapon · Primary
STR +9, DEX +9
Grudgehaft
Grudgehaft
Weapon · Primary
STR +14, DEX -2
Cursed Radiant Blade
Cursed Radiant Blade
Weapon
STR +8, DEX +8
Hadir’s Iron Fist
Hadir’s Iron Fist
Weapon · Primary
STR +8, DEX +8
Band of Cinder
Band of Cinder
Jewelry · Ring
STR +7, DEX +8
Mercenary’s Hood
Mercenary’s Hood
Armor · Head
STR +9, DEX +1
Hammer of Elemental Forging
Hammer of Elemental Forging
Weapon · Primary
STR +7, DEX +5
Ring of the Razobrood
Ring of the Razobrood
Jewelry · Ring
STR +6, DEX +6

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