The Shaman is the spirit caller of Monsters and Memories — a chain-armored healer who makes everyone around them stronger and every enemy weaker. Re-themed around the spirit realm for Early Access, the Shaman slows the mob hitting your tank, strips its resistances with Omens, keeps the whole group topped up with heals over time, and hands out the strongest physical buffs in the game.
Updated for Early Access · September 2026
- The signature melee slow (the Omen of Lethargy line)
- The strongest physical buff suite in the game, including Pact of Haste
- Stat and resistance debuffs that make everyone’s damage land harder
- Efficient heals over time for one target or the whole party
- Chain armor, Consume to turn health into mana, and the Ritual of Escape
- Healing is steady rather than bursty
- Modest damage, mostly over time
- No combat pet since the rework
- Several key spells come from research rather than vendors
- Lots of buffs to keep up, which costs mana
Shaman gameplay starts before the pull: buff the group, then slow and debuff the mob so your tank takes less damage. Heal with Pact of Renewal, Rite of Mending and, once researched, Communion of Regeneration — casting before trouble rather than after it. Ghostly Blight, Malady and Spirit Bane add damage over time, and your DoTs now stack with other Shamans’. Consume turns health into mana, now on a 45-second cooldown.
For players who like making the whole group better. If you enjoy debuffing a dangerous mob until it’s harmless and healing without being tied to the tank’s health bar every second, the Shaman is a comfortable first healer.
Deep Gnome, Goblin, Human, Ogre, Wood Elf
Races playable at Early Access. See the class guide for starting stats and our picks.