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The Shaman

The Shaman is the spirit caller of Monsters and Memories — a chain-armored healer who makes everyone around them stronger and every enemy weaker. Re-themed around the spirit realm for Early Access, the Shaman slows the mob hitting your tank, strips its resistances with Omens, keeps the whole group topped up with heals over time, and hands out the strongest physical buffs in the game.

Updated for Early Access · September 2026

Shaman Class Guide
Ready to play one? Our Monsters and Memories Shaman Guide covers the best races and traits, slows, debuffs and healing, abilities by level, group and solo tactics, where to level and the gear to chase.

Strengths

  • The signature melee slow (the Omen of Lethargy line)
  • The strongest physical buff suite in the game, including Pact of Haste
  • Stat and resistance debuffs that make everyone’s damage land harder
  • Efficient heals over time for one target or the whole party
  • Chain armor, Consume to turn health into mana, and the Ritual of Escape
Weaknesses

  • Healing is steady rather than bursty
  • Modest damage, mostly over time
  • No combat pet since the rework
  • Several key spells come from research rather than vendors
  • Lots of buffs to keep up, which costs mana

WisdomPrimary
StaminaPrimary

Shaman gameplay starts before the pull: buff the group, then slow and debuff the mob so your tank takes less damage. Heal with Pact of Renewal, Rite of Mending and, once researched, Communion of Regeneration — casting before trouble rather than after it. Ghostly Blight, Malady and Spirit Bane add damage over time, and your DoTs now stack with other Shamans’. Consume turns health into mana, now on a 45-second cooldown.

For players who like making the whole group better. If you enjoy debuffing a dangerous mob until it’s harmless and healing without being tied to the tank’s health bar every second, the Shaman is a comfortable first healer.

Deep Gnome, Goblin, Human, Ogre, Wood Elf

Races playable at Early Access. See the class guide for starting stats and our picks.

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Abjuration No ?? ?? ??
Alteration No ?? ?? ??
Channeling No ?? ?? ??
Conjuration No ?? ?? ??
Divination No ?? ?? ??
Evocation No ?? ?? ??
Meditation No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Defense No ?? ?? ??
Hand to Hand No ?? ?? ??
Offense No ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Bludgeoning No ?? ?? ??
Piercing No ?? ?? ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Alcohol Tolerance No ?? ?? ??
Commerce No ?? ?? ??
Fishing No ?? ?? ??
Swimming No ?? ?? ??

Notable Gear

Ranked for Shaman’s key attributes — Primary: Wisdom
Sethrazim’s Skybound Crown
Sethrazim’s Skybound Crown
Armor · Head
WIS +18
Crown of the Drowned Depths
Crown of the Drowned Depths
Armor · Head
WIS +18
Crown of the Drowned Warlord
Crown of the Drowned Warlord
Armor · Head
WIS +18
Sungreet Warden’s Signet
Sungreet Warden’s Signet
Jewelry · Ring
WIS +15
Vrenna’s Choir Shell
Vrenna’s Choir Shell
Armor · Head
WIS +14
Kelgrash’s Coral Miter
Kelgrash’s Coral Miter
Armor · Head
WIS +12
Ushkel’s Tidewoven Talisman
Ushkel’s Tidewoven Talisman
Jewelry · Ring
WIS +12
Kravvin’s Herald Mask
Kravvin’s Herald Mask
Armor · Head
WIS +12

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Shaman Spells & Abilities Shaman Guides ← Back to All Classes

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