While their surface cousins build halls of stone and drink to the memory of Titans, Deep Dwarves delve into something altogether darker. Separated from their kin generations ago by catastrophe — or perhaps choice — they have adapted to the lightless deep, their skin pale as limestone, their eyes capable of seeing in absolute darkness. Where surface Dwarves build with pride, Deep Dwarves build with purpose, and that purpose is often something other races would prefer not to examine too closely.
Speaking Common and Dwarvish, Deep Dwarves hold Evil faction alignment, marking them as unwelcome in many of the surface world’s sanctuaries. Their mastery of dark metallurgy, spirit-trapping, and shadow tactics makes them potent adversaries and formidable allies for those who share their outlook. Their racial abilities and full statistics have not yet been released, but their lore suggests strong affinities for shadow combat, necromantic arts, and relentless martial discipline.
| Attribute | Detail |
|---|---|
| Faction Alignment | Evil |
| Languages | Not yet revealed |
| Racial Ability | Not yet revealed |
| Resistances | Not yet revealed |
| Starting City | Night Harbor (during development) |
| Playable Classes | 8 — Cleric, Elementalist, Fighter, Inquisitor, Necromancer, Paladin, Shadow Knight, Spellblade |
The developers have not yet published base stats or per-class starting attributes for this race. This page will be updated with the full breakdown as soon as that data goes live.
Deep Dwarf lore is steeped in shadow tactics and spirit-binding, and the community’s most-anticipated builds reflect it: Shadow Knight and Necromancer are the top picks, both fitting the race’s dark metallurgical, spirit-trapping reputation. Fighter remains a strong third choice for players who want the martial discipline without the dark magic.


Official concept art via monstersandmemories.com.