Where High Elves ascended toward light and order, Deep Elves descended — drawn by curiosity, exile, or an ancient compact with forces the surface world refuses to acknowledge. Centuries in the lightless deep have refined them into something both beautiful and terrifying: masterful arcanists who learned their craft not from academies but from the raw, hungry magic that bleeds through the walls of the Underdark. They move with elven grace and strike with elven precision, but the power behind their magic carries a darkness that unsettles even experienced spellcasters.
Deep Elves hold Evil faction alignment and are among the most versatile races in Aethoril, with access to thirteen playable classes. Their centuries of subjugating demonic forces in the Deep have made them unparalleled in dark magic disciplines. Their racial abilities and full statistics have not yet been released, but their lore points unmistakably toward exceptional arcane potential combined with deadly martial capability.
| Attribute | Detail |
|---|---|
| Faction Alignment | Evil |
| Languages | Not yet revealed |
| Racial Ability | Not yet revealed |
| Resistances | Not yet revealed |
| Starting City | Night Harbor (during development) |
| Playable Classes | 13 — Archer, Cleric, Elementalist, Enchanter, Fighter, Inquisitor, Monk, Necromancer, Paladin, Rogue, Shadow Knight, Spellblade, Wizard |
The developers have not yet published base stats or per-class starting attributes for this race. This page will be updated with the full breakdown as soon as that data goes live.
Deep Elves have the widest class selection of any race outside Human, and the community gravitates toward the darkest options in that list: Wizard and Necromancer are the most-hyped picks, drawing on centuries of subjugating demonic forces in the Underdark. Shadow Knight is the favorite for players who want to combine that arcane pedigree with melee lethality.


Official concept art via monstersandmemories.com.