Tall, ethereal, and possessed of a magical aptitude that borders on the divine, High Elves are among the oldest peoples of Aethoril. They carry themselves with a composure that others often mistake for arrogance — though in fairness, given their millennia of accumulated knowledge and magical mastery, some measure of confidence is not entirely unwarranted. High Elf civilization produced the foundational texts of arcane theory, and their academies remain the most prestigious schools of spellcraft in the known world.
High Elves speak both Common and Elvish, the musical language of the ancient forest courts. Aligned with Good, they are welcomed throughout civilized lands and regarded as paragons of wisdom and martial refinement. Their racial abilities and base statistics have not yet been fully released, but their lore strongly suggests exceptional INT, WIS, and CHA — making them compelling candidates for the most demanding magical disciplines.
| Attribute | Detail |
|---|---|
| Faction Alignment | Good |
| Languages | Not yet revealed |
| Racial Ability | Not yet revealed |
| Resistances | Not yet revealed |
| Starting City | Night Harbor (during development) |
| Playable Classes | 8 — Archer, Cleric, Elementalist, Enchanter, Inquisitor, Paladin, Spellblade, Wizard |
The developers have not yet published base stats or per-class starting attributes for this race. This page will be updated with the full breakdown as soon as that data goes live.
With stats still unreleased, players are leaning entirely on lore here — and High Elf lore points squarely at the arcane. Wizard and Enchanter are the most-anticipated picks, leaning into the race’s “innate grasp of magic,” while Paladin draws interest from players wanting to pair that magical pedigree with martial discipline.


Official concept art via monstersandmemories.com.