It’s believed that Trolls appeared on Eth-ur during the first invasions of the Spiral Lords. After cutting a swath across Eth-ur, they emancipated themselves from their masters and melted away into the swamps, crags, and caves that serve them so well as hunting grounds. Millennia of war and catastrophe have tested and tempered them into ultimate survivors — no race on Eth-ur matches their physical resilience, natural adaptability, or cunning.
Trolls speak Common and carry the Neutral faction alignment, making them pragmatic allies willing to work with whoever serves their purposes. Their racial abilities and full stat array have not yet been released, but their lore strongly hints at exceptional physical stats combined with unusual cunning — likely making them strong candidates for stealth, combat, and spiritual classes alike.
| Attribute | Detail |
|---|---|
| Faction Alignment | Neutral |
| Languages | Not yet revealed |
| Racial Ability | Not yet revealed |
| Resistances | Not yet revealed |
| Starting City | Night Harbor (during development) |
| Playable Classes | 8 — Beastmaster, Druid, Enchanter, Fighter, Necromancer, Rogue, Shadow Knight, Shaman |
The developers have not yet published base stats or per-class starting attributes for this race. This page will be updated with the full breakdown as soon as that data goes live.
Troll lore leans hard into patient, predatory cunning, and the community’s anticipated picks follow suit: Shadow Knight and Rogue are the most-discussed builds, both playing into the race’s reputation as methodical, calculating hunters. Shaman is the dark-horse favorite, tapping into Trolls’ supernatural resilience for a more spiritual playstyle.


Official concept art via monstersandmemories.com.