Commander Elydris Stormbough of the Wyrdguard has new Fighters proven themselves under Captain Vaelric Ironbark, arming and testing recruits against the undead and Fellstone Orcs threatening Faelindral’s forest floor.
Commander Elydris Stormbough of the Wyrdguard has new Fighters proven themselves under Captain Vaelric Ironbark, arming and testing recruits against the undead and Fellstone Orcs threatening Faelindral’s forest floor.
New Fighter recruits in Faelindral start with a rolled letter from Commander Elydris Stormbough directing them up through the treetop city to the Sentinel's Gaze garrison, where Captain Vaelric Ironbark waits to size up the newest arrival. Ironbark reads the letter, gives you a curt once-over, and decides you need proper equipment before he'll trust you in the field — he scrawls a note on the back of your letter and sends you a short walk over to Craftguard Vinebrow at the garrison forge.
Vinebrow hands you a sharpening kit and a bar of wax, then points you at the nearby weapon racks to pick out a used blade for yourself. Once you've grabbed one, you combine it with the wax inside the kit to work the metal to a proper shine, then bring the finished weapon back to Vinebrow for inspection. He's satisfied with your work — a little rough around the edges, but serviceable — and sends you back to Ironbark to show off the results. The captain gives the blade a test swing of his own before handing it back and declaring you ready for your first real assignment.
Ironbark hands over a collection pouch and tasks you with descending to the forest floor to deal with the restless undead that have been surfacing there, specifically instructing you to fill the pouch with four shattered skulls looted from the wandering skeletons below (he's firm that the nearby ruins are strictly off-limits for a novice). Once the pouch is filled and returned, Ironbark rewards your first taste of combat with the Novice Chain of the Wyrdguard, officially marking you as an inducted member of the order, and tells you to report to Commander Stormbough once you've gained a bit more experience.
At level 4, returning to Commander Stormbough and showing off your novice chain kicks off the second half of the quest. She introduces herself properly and explains that the growing undead and orc presence around Faelindral has forced the Wyrdguard to commit all available fighters to the field. After you agree to join the front lines, she hands you a note for Vinebrow, who wants to upgrade the blade you found in the armory rather than let you keep fighting with a merely-polished edge. Vinebrow is short on smelting ore, though, so he sends you off to gather four copper bars and two cloth scraps — mined, bought, or scavenged, he doesn't care which — to pack into a satchel.
Handing Vinebrow the filled satchel along with your original blade sets off an impromptu forging session: he heats and folds the copper into the steel, producing a new alloy weapon he's clearly excited about, warning you not to lose it. That reworked Bronzed Elven Blade goes back to Commander Stormbough, who's pleased enough with the results to fold you into an active assault on the orcish encampments dug into the southeastern cliffs. The Fellstone orcs have been hiding their positions well, and the Wyrdguard suspects a skilled scout leader is helping keep the camps concealed — your job is to hit the camps hard enough to flush that leader into the open.
Stormbough hands you a second satchel and asks you to fill it with the belts stripped from four Fellstone warriors, then return it along with the scout leader's severed head and your original novice chain as proof of the assault's success. Turning all of that in together earns you the Striker's Chain of the Wyrdguard — a visible upgrade marking your transition from raw recruit to a fighter who's proven herself in a real engagement — along with Stormbough's suggestion that Vinebrow would love to see how the reforged blade holds up after a few more deployments.