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The Elementalist

The Elementalist commands fire, water, earth, and air — both as destructive spell schools and as living servants. Their power is direct and forceful: not the abstraction of arcane theory, but raw primal forces made tangible. The Elemental Servant is the centerpiece of the class — a manifestation of the element you command that fights alongside you, holds enemy attention, and enables a pet-and-caster dynamic built for power and comfort in equal measure. At character creation, you choose your element. That choice defines who you are.

Strengths

  • Strong direct-damage nukes across four elemental schools
  • Elemental servant tanks, enabling comfortable solo play
  • Unique spell-and-servant synergy through debuffs and elemental procs
  • Innate elemental resistances tied to your chosen school
  • Can summon elemental weapons and thematic utility items
  • Highly adaptable element selection shapes identity and playstyle
Weaknesses

  • Committed to one elemental school — limited cross-element flexibility
  • Pet management adds complexity in fast-moving fights
  • Servant must be re-summoned if it dies, disrupting the rotation
  • Less raw damage ceiling than the Wizard
  • Elemental utility is thematically narrow outside chosen school

IntelligencePrimary
WisdomSecondary
StaminaSecondary
AgilitySecondary

Elementalists open combat by sending their servant to engage, then unload elemental nukes and damage-over-time spells from range. Combat synergy between servant debuffs and your spell lines creates a layered damage engine: the right imbued effect stacked atop the right elemental proc significantly boosts output. Element choice shapes everything — fire Elementalists deal aggressive burst, earth Elementalists focus on control, water on drain and flow, air on speed and disruption. Outside combat, elemental utility items and summoned weapons reinforce the identity.

The Elementalist is perfect for players who love the summoner fantasy but want to feel genuinely powerful rather than a passive pet-babysitter. If thematic immersion in one elemental school appeals to you — and you want both a capable combat companion and a strong direct-damage toolkit — this is your class. Also a great pick for solo players who want comfortable, sustainable progression without relying on a group.

Deep Dwarf, Deep Elf, Deep Gnome, Dwarf, Gnome, High Elf, Human, Ogre

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Abjuration No ?? ?? ??
Alteration No ?? ?? ??
Channeling No ?? ?? ??
Conjuration No ?? ?? ??
Divination No ?? ?? ??
Evocation No ?? ?? ??
Meditation No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Defense No ?? ?? ??
Hand to Hand No ?? ?? ??
Offense No ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Bludgeoning No ?? ?? ??
Piercing No ?? ?? ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Alcohol Tolerance No ?? ?? ??
Commerce No ?? ?? ??
Fishing No ?? ?? ??
Swimming No ?? ?? ??

Notable Gear

Ranked for Elementalist’s key attributes — Primary: Intelligence
Lysandra’s Crook
Lysandra’s Crook
Weapon · Primary
INT +15
Crown of the Drowned Depths
Crown of the Drowned Depths
Armor · Head
INT +15
Sungreet Warden’s Signet
Sungreet Warden’s Signet
Jewelry · Ring
INT +15
Rootrender’s Stave
Rootrender’s Stave
Weapon · Primary
INT +13
Spellbound Tome of Shielding
Spellbound Tome of Shielding
Armor · Secondary
INT +11
Cape of the Plague Avatar
Cape of the Plague Avatar
Armor · Back
INT +10
Pustulax’s Robe
Pustulax’s Robe
Armor · Chest
INT +10
Tidebreaker Cane
Tidebreaker Cane
Weapon · Primary
INT +10

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