Each zone map marks its major camping spots and the levels recommended for grinding there, but that isn't the whole picture — plenty of other mobs roam loose outside those marked areas, and some zones hold hidden pockets the map doesn't show at all.
Zone Map The Deep Elves’ home city, tucked into the underground continent known as The Deep.…
View Zone →Zone Map A crumbling underground mausoleum west of Night Harbor, lined with false-floor pit traps and…
View Zone →A sprawling orc and ratman stronghold reachable through hidden lifts in Evershade Weald or the orc…
View Zone →A vast bioluminescent cavern beneath the dunes, home to glowing flora and the strange fauna that…
View Zone →A starting zone reserved for Wood Elves and Halflings, this ancient forest surrounds the city of…
View Zone →The Wood Elf home city nestled within Evershade Weald, accessible by lift and bridge. Faelindral serves…
View Zone →A mountain pass overrun by a Ratkin warren and a plague-touched human settlement, connecting the dunes…
View Zone →Little has been documented about this dungeon beyond Fallen Pass, though its name suggests a fortified…
View Zone →A dangerous, sun-baked expanse north of Night Harbor beyond the farms of Sungreet Strand, dotted with…
View Zone →A keyed, multi-area cave system reached through a guarded grove in Evershade Weald, where each chamber…
View Zone →A key-locked cellar beneath Sungreet Strand that has been overrun by undead and a cult devoted…
View Zone →An underwater goblin dungeon reached by swimming through a tunnel beneath a wrecked ship in Shallow…
View Zone →A spider-infested crypt beneath the dunes, ruled by a broodmother and her ever-growing swarm of crypt…
View Zone →A coastal woodland that serves as a crossroads zone, connecting five other regions and hosting poacher…
View Zone →A network of tunnels beneath Night Harbor’s streets, reached via the Docks, where low-level adventurers contend…
View Zone →Zone Map The current main starting city for every race, and seat of power for the…
View Zone →A little-documented dungeon accessible from the Caves of Irem. What You’ll Find Monsters: Not yet documented…
View Zone →A lakeside forest of giant forts and poacher cottages, where corrupted hill giants and bandit camps…
View Zone →Sand dunes to the west of Night Harbor, filled with ashira camps, wererat smugglers, and old…
View Zone →An archipelago off the coast of Szuur and Calafrey, spanning from Keeper’s Bight to Shaded Dunes.…
View Zone →A coastal strand and quarry near Night Harbor, worked by gnome quarrymen and threatened by goblin…
View Zone →A hidden Ashira sanctuary split between a native Ashira side and an invading Bloodynose goblin clan,…
View Zone →An underwater dungeon reached by swimming from Shallow Shoals, its full contents still largely undocumented. What…
View Zone →Zone Map A skeleton- and ghost-filled tomb in the hills west of Night Harbor, final resting…
View Zone →Zone Map A sprawling underground port city and the main starting zone for the Deep Dwarf,…
View Zone →A desert vale dominated by a giant city and the floating citadel visible above it, shared…
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