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The Monk

The body as weapon, refined to perfection. The Monk wears no heavy armor and wields no magic — their power comes entirely from physical mastery of hand, foot, and staff. What they lack in equipment, they compensate for in speed, discipline, and one of the most important utility skills in the game: feign death. The premier pulling class in M&M, the Monk controls what the group fights and when, separating enemies with surgical precision and resetting encounters that go wrong.

Strengths

  • Best puller in the game — feign death enables precise encounter control
  • Avoidance-based durability survives through dodges and parries
  • Can self-heal through Mend Wounds
  • Disciplines deliver powerful long-cooldown burst windows
  • Can serve as off-tank with a limited taunt toolkit
  • High self-reliance and strong solo capability
  • Physical debuffs impair both melee and caster opponents
Weaknesses

  • Smallest available race selection of any class — only 3 options
  • Light armor means streaks of bad luck are punishing
  • Limited group aggro control compared to dedicated tanks
  • Toolkit historically lean — being actively expanded
  • Combat stance mismanagement significantly reduces output

AgilityPrimary
StrengthPrimary
StaminaSecondary
DexteritySecondary

Monks combine melee burst with group utility in a way few classes match. Combat flows through strikes, kicks, and stances — each tuned to the moment’s need. Shared cooldowns enforce discipline: you can’t have everything at once. Disciplines are the exciting peaks — short windows of amplified damage or near-invulnerability that reward planning and timing. Outside of combat, feign death is used to pull single enemies from groups, scout, or cleanly drop bad encounters. The Monk who masters pulling is worth their weight in any group composition.

For players who want to be the group’s most important utility piece while remaining personally dangerous. If the challenge of reading a room, pulling exactly what the group needs, and flowing through a fast-paced melee style all appeal to you, this is the class. Also excellent for solo players who appreciate the deep self-reliance of a class that doesn’t need backup to survive most content.

Deep Elf, Human, Ogre

H2H Ratio

Community-researched Hand-to-Hand combat ratios, credited to Ghastlee’s testing. Levels marked with an asterisk (*) reflect older, unconfirmed data as of June 2026.

Level Damage Delay Ratio Max Hit Ratio w/
2/3 Weapon
Ratio w/
3/4 Weapon
Ratio w/
3/3 Weapon
1 5 30 0.166 12 0.212 0.235 0.242
7 6 30 0.200 14 0.242 0.265 0.273
14 7 30 0.233 16 0.273 0.294 0.303
21 8 30 0.266 20 0.303 0.324 0.333
28* 9 30 0.300 ? 0.333 0.353 0.364
35* 10 30 0.333 ? 0.364 0.382 0.394
42* 11 30 0.366 ? 0.394 0.412 0.424
49* 12 30 0.400 ? 0.424 0.441 0.455
56* 13 30 0.433 ? 0.455 0.471 0.485
60* 14 30 0.466 ? 0.485 0.500 0.515

H2H weapons add their own damage and delay to your base ratio — for example, Bonebreakers turn a level 1 Monk’s attack into 7/33 instead of 5/30.

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
?? 1 ?? No [[Skill_Martial|Martial]] ??
Might No ?? ?? 1 No
?? 1 ?? No [[Skill_Valor|Valor]] ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
?? 1 ?? No [[Skill Defense|Defense]] ??
Dodge Yes ?? ?? 1 No
?? 1 ?? No [[Skill Hand to Hand|Hand to Hand]] ??
Offense No ?? ?? 15 No
?? 55 ?? No [[Skill Triple Attack|Triple Attack]] ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
?? 1 ?? No [[Skill Throwing|Throwing]] ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
?? 1 ?? No [[Skill Commerce|Commerce]] 25
Fishing No ?? ?? 1 No
n/a 3 100 No [[Skill_Safe_Fall|Safe Fall]] ??

Notable Gear

Ranked for Monk’s key attributes — Primary: Strength · Secondary: Dexterity
Ghostlimb Staff
Ghostlimb Staff
Weapon · Primary
STR +9, DEX +9
Grudgehaft
Grudgehaft
Weapon · Primary
STR +14, DEX -2
Cursed Radiant Blade
Cursed Radiant Blade
Weapon
STR +8, DEX +8
Hadir’s Iron Fist
Hadir’s Iron Fist
Weapon · Primary
STR +8, DEX +8
Band of Cinder
Band of Cinder
Jewelry · Ring
STR +7, DEX +8
Mercenary’s Hood
Mercenary’s Hood
Armor · Head
STR +9, DEX +1
Hammer of Elemental Forging
Hammer of Elemental Forging
Weapon · Primary
STR +7, DEX +5
Ring of the Razobrood
Ring of the Razobrood
Jewelry · Ring
STR +6, DEX +6

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