The Bard is the song-twisting support class of Monsters and Memories — a fast-moving performer who layers songs to haste the group, speed its travel, raise its resistances, slow and mesmerize enemies, and pull the next fight into place. The Early Access rework made the Bard far friendlier: beneficial songs now stay active in a Measure instead of needing constant recasting, Charisma sets your mana and song damage, and the instrument in your off hand decides which songs hit hardest.
Updated for Early Access · September 2026
- Songs work as group auras and cost no mana
- Secondary haste that stacks with an Enchanter or Shaman
- The best resistance buffs in the game
- Group run speed, invisibility and water breathing
- Short mezzes, an area slow, a de-taunt and songs you can play while moving, which make you an excellent puller
- Everything you do is modest on its own
- You can only keep a few songs going at once, so you have to choose
- Detrimental songs still need constant twisting
- Limited, short charm
- No Meditation, and instruments matter, so you’ll carry and swap them
Bard gameplay starts with your Measure: pick the beneficial songs you want running — three, or four from level 30 — and they keep themselves going. Your attention goes to the fight: twist detrimental songs like slows and mezzes, use your shouts and melee ability, and save Crescendo for the moment that matters. Carry the right instruments, since a basic store-bought one adds 50% to applicable songs. Your mobility makes you a natural puller and scout.
For players who like making everyone else better. If you enjoy pulling, scouting, choosing the right tool for each situation and providing the travel tools every group wants, the Bard is a great fit — and a much friendlier one than older versions.
Dwarf, Halfling, Human, Wood Elf
Races playable at Early Access. See the class guide for starting stats and our picks.