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The Bard

The Bard is a constant performer — magic that flows from the rhythm of music, the twist of a melody, and the pulse of instruments held in the heat of battle. Their power comes from layering multiple songs simultaneously, twisting through them rapidly to maintain a cascade of effects that benefits everyone nearby. No mana cost, no standing still, no recovery time. The Bard’s songs are a perpetual engine of group enhancement that never truly falls silent.

Strengths

  • Extreme flexibility — buffs, debuffs, CC, DoTs, and regeneration through songs
  • Songs affect all nearby allies as group auras with no mana cost
  • Can maintain multiple songs simultaneously through skilled twisting
  • Fully mobile — songs can be performed while running
  • Four instrument families create a deep customizable performance style
  • Temporary enemy charm adds situational crowd control capability
Weaknesses

  • Smallest race selection of any support class
  • Charm is not reliable enough for a sustained crowd-control rotation
  • Damage song selection historically thin — being actively improved
  • No dedicated burst healing or emergency saves
  • Very high mechanical overhead — twisting well is genuinely demanding

CharismaPrimary
AgilityPrimary
IntelligenceSecondary
StaminaSecondary

Bard gameplay is constant motion. Songs are short-duration and must be cycled rapidly — the skill of twisting multiple songs together without dropping effects is the defining mechanic. In a group, you’re identifying which combination of active songs delivers the most value for the current encounter, then maintaining that twist while weaving melee strikes into the rhythm between verses. Brass, string, wind, and percussion instrument types each provide category bonuses, giving you another layer of customization and expression. A Bard who twists skillfully is among the highest-value members of any group.

For players who love micromanagement, rhythm, and the feeling of a perfectly tuned performance. If you want a class that rewards constant active engagement over passive cooldown watching — and whose contribution to the group is enormous without relying on direct damage or healing — the Bard is uniquely satisfying. Ideal for experienced MMO players who want the most mechanically demanding support role in the game.

Dwarf, Halfling, Human, Wood Elf

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Martial No ?? ?? (Level x 5) + 5
Subterfuge No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Defense No ?? ?? Level x 5
Dodge Yes ?? ?? Level x 2.5 (rounded down)
Hand to Hand No ?? ?? Level x 5
Offense No ?? ?? Level x 5
Dual Wield Yes ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Bludgeoning No ?? ?? Level x 5
Piercing No ?? ?? Level x 5
Slashing No ?? ?? Level x 5
Throwing No ?? ?? Level x 4

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Alcohol Tolerance No ?? ?? ??
Commerce No 25 25 N/A
Fishing No 300 300 N/A
Swimming No 100 100 N/A
Safe Fall No ?? ?? ??
Tracking Yes ?? ?? Level x 5

Notable Gear

Ranked for Bard’s key attributes — Primary: Charisma · Secondary: Strength, Dexterity
Wyrmsbane War Drum
Wyrmsbane War Drum
Instrument · Secondary
CHA +8, STR +1, Percussion 33%
Horn of the Sea
Horn of the Sea
Instrument · Secondary
Brass 30%
Fine Elven Drum
Fine Elven Drum
Instrument · Secondary
CHA +6, Percussion 28%
Hydrophone Drum
Hydrophone Drum
Instrument · Secondary
CHA +5, Percussion 28%
Fine Elven Flute
Fine Elven Flute
Instrument · Secondary
CHA +5, Wind 28%
Redpaw Battle Drum
Redpaw Battle Drum
Instrument · Secondary
CHA +2, STR +1, Percussion 25%
Ba’Haara Lute
Ba’Haara Lute
Instrument · Secondary
CHA +5, Stringed 24%
Shattershriek Spike
Shattershriek Spike
Weapon · Primary
STR +3, DEX +5, Wind 24%

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