Home Classes Inquisitor

The Inquisitor

The Inquisitor is an anti-magic tyrant — a plate-armored enforcer who has built an entire combat methodology around denying, draining, and turning magical power against those who wield it. Cold and forbidding, they treat arcane ability as something to be broken and redistributed. They are the specialist called in when the enemy wears robes. The magic they strip from opponents doesn’t vanish — it flows to allied casters, making the Inquisitor unexpectedly valuable to any caster-heavy group.

Strengths

  • Exceptional against spellcasters — can silence, dispel, mana drain, and barrier
  • Mind control tools include brief charm, ability denial, and mental shutdown
  • Redistributes drained mana to allied casters — transforms a drain into group value
  • Can enhance allied magical abilities with stolen power
  • Capable front-line tank in plate armor with strong baseline durability
  • Anti-melee toolkit included — functional against physical opponents at mana cost
Weaknesses

  • Smallest race pool of any tank class
  • Anti-melee tools cost real mana — meaningful resource tradeoff
  • Specialized identity reduces flexibility outside magic-heavy content
  • Mana dependency creates pressure in extended encounters
  • Charm ability is tactical — not a dominant crowd-control option

StaminaPrimary
IntelligencePrimary
StrengthSecondary
WisdomSecondary

Inquisitors open encounters by identifying spellcaster targets and applying the full disruption sequence: silence, mana drain, ability denial. The longer a fight with casters extends, the worse their situation becomes. Against melee opponents, plate armor and standard tanking tools keep the Inquisitor functional, though at mana cost. The mana redistribution mechanic transforms what would be a selfish resource drain into active group amplification — allied casters receiving redirected mana and enhanced abilities feel the Inquisitor’s presence across the entire fight.

Perfect for players who love the idea of shutting down powerful enemies and redirecting their stolen power. If you want to make a spellcaster’s day significantly worse — reducing them to silence while your allies benefit from the mana you’ve taken — this class delivers a highly satisfying and thematic power fantasy. Ideal for players who enjoy control-heavy tanking and the feeling of uniquely punishing magical opponents.

Deep Dwarf, Deep Elf, High Elf, Human

Skills

Innate Skills

Skill Trained Cap at 50 Cap at 60 Progression
Acrobatics No ?? ?? ??
Martial No ?? ?? ??
Might No ?? ?? ??
Valor No ?? ?? ??

Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Block No ?? ?? ??
Defense No ?? ?? ??
Dodge Yes ?? ?? ??
Hand to Hand No ?? ?? ??
Offense No ?? ?? ??
Parry Yes ?? ?? ??
Double Attack Yes ?? ?? ??

Weapon Skills

Skill Trained Cap at 50 Cap at 60 Progression
Archery No ?? ?? ??
Bludgeoning No ?? ?? ??
Piercing No ?? ?? ??
Slashing No ?? ?? ??

Non-Combat Skills

Skill Trained Cap at 50 Cap at 60 Progression
Alcohol Tolerance No ?? ?? ??
Commerce No ?? ?? ??
Fishing No ?? ?? ??
Swimming No ?? ?? ??

Notable Gear

Ranked for Inquisitor’s key attributes — Primary: Strength · Secondary: Stamina, Charisma, Intelligence
Pestilence, Shard of the Blightspire
Pestilence, Shard of the Blightspire
Weapon · Primary
STR +20, STA +20, INT +20
Crest of the Overwatch Commander
Crest of the Overwatch Commander
Armor · Chest
STR +10, STA +10, INT +10
Kell’s Hollow Standard
Kell’s Hollow Standard
Weapon · Primary
STR +12, STA +14
Gillmarked Bracer
Gillmarked Bracer
Armor · Wrist
STR +10, STA +14
Sungreet Warden’s Signet
Sungreet Warden’s Signet
Jewelry · Ring
STA +18, INT +15
Shoe-Iron Claymore
Shoe-Iron Claymore
Weapon · Primary
STR +15, STA +2
Stablemaster’s Claymore
Stablemaster’s Claymore
Weapon · Primary
STR +15, STA +2
Dreadtide’s Crown
Dreadtide’s Crown
Armor · Head
STA +14, CHA +18

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