HomeQuestsDruid Starter Quest (Night Harbor)

Druid Starter Quest (Night Harbor)

Overview

Rolan Talmula of the Circle of Scarce Rains trains new Druids in Night Harbor, testing them with reagent-gathering before sending them to trace a mysterious illness plaguing the city’s aqueducts back to goblin shamans in the Glass Flats.

Quest Giver
Rolan Talmula
Zone
Night Harbor
Min Level
1
Quest Type
Solo
Reward XP
Experience
Reward Faction
+Circle of Scarce Rains
Class
Druid
Detailed Walkthrough
Rewards: Experience, Worn Circle Tunic, Blessed Fire Beetle Eye, Halfling-Made Boots, Dousing Rod of Scarce Rains

Part 1 — Level 1

  1. You start with an Earth Stained Note directing you to Rolan Talmula at the Circle of Scarce Rains' headquarters in Saltbreeze Park, below the Great Guild Hall.
  2. Give the note to Rolan Talmula. He hands you a Worn Circle Tunic and a Sack for Bat Wings (an 8-slot container), asking you to fill it with 8 Bat Wings and bring back a Fire Beetle Eye as well — both drop from desert bats and fire beetles in the Night Harbor newbie yards.
  3. Combine 8 Bat Wings inside the sack (you must hit combine before turning it in, or he'll hand it back uncombined), then hand in the combined Sack of Bat Wings along with a Fire Beetle Eye.
  4. Rolan Talmula blesses the eye and rewards you with a Wooden Circle Token and the Blessed Fire Beetle Eye, then sends you to present the token to Calaada, further up the guild hall.

Part 2 — Level 5

  1. At level 5, hand your Wooden Circle Token to Calaada at the top of the guild hall. She trades it for a Notched Circle Token and sends you down a level to Aaliyah.
  2. Give the Notched Circle Token to Aaliyah. She sends you out the West Gate to gather offerings from three shrines along the path: use /look shrine then /take offering (or /take note) at each. You'll end up with 2 offerings and a note.
  3. Read the note, then kill a large rat outside for 1 Raw Rat Meat.
  4. Find Milham the Mad at the Sojourner Camp, next to the Wayfarers Hospice entrance, and hand him the note. He gives you a Medicine container.
  5. Combine the Raw Rat Meat into the Medicine container, then make sure you're fully buffed and healthy before continuing — the next hand-in starts a fight.
  6. Hand the combined medicine to Willy. It makes him sick and he attacks you, but you don't need to kill him — turning in the medicine is enough to receive a Sample of Willy's Spittle in place of the container.
  7. Bring the spittle to Milham the Mad. He returns it along with your third offering ready to combine.
  8. Combine all three offerings into an offerings bag, then return to Aaliyah with both the combined bag and the spittle sample.
  9. Aaliyah rewards you with Halfling-Made Boots and hands the Spittle sample back for the next part. Note: at exactly level 5 you can only turn in the spittle here, not continue to Part 3 — you'll need to be higher level for that.

Part 3 — Level 15–17

  1. Travel to the druid rings at the south end of Sungreet Strand (the same spot as the level 16 teleport spell, past the quarry and toward the coast near a large boulder) and hand the Sample of Willy's Spittle to Almina Weepingwind. She suspects an unnatural disease and hands you a coin enchanted to heat up near a tainted source, asking you to search the mountains and waterways.
  2. Head northwest through Sungreet Strand, past the towers and bridge, to the Pyrmos mercenary fort, then through it to the aqueducts. At the guarded far end, the coin heats up sharply into a Searing Circle Coin — you may want to bind here, since you'll be back.
  3. Return the coin to Almina Weepingwind. She suspects someone is slipping past the mercenaries unnoticed and writes a note appealing to one of the guards' better nature.
  4. Head back to the aqueduct gate and hand the note to the named guard, Mercenary Foldja. She suspects goblins from the Glass Flats are sneaking in through a hidden mountain passage, and hands you a note to bring back.
  5. Return to Almina Weepingwind and say goblins. She hands you a satchel and asks you to collect trinkets from Muggrah goblin shamans in Glass Flats so she can develop a counteragent.
  6. In Glass Flats (recommended level 16+, in a full group), kill goblins for 6 Shiny Pyrite Coins, then combine them into the satchel.
  7. Hand the filled satchel to Almina Weepingwind. She purifies it into Almina's Remedy for you to bring back to Aaliyah.
  8. Deliver Almina's Remedy to Aaliyah. She rewards you with a token to bring to Calaada.
  9. Hand the token to Calaada. She welcomes you fully into the Circle of Scarce Rains and rewards you with the Dousing Rod of Scarce Rains.