If surface Gnomes look at the world and see a puzzle to be solved, Deep Gnomes look at the multiverse — and see something far larger. Drawn to the Spirals and the planar boundaries that bleed into the deepest reaches of Aethoril, Deep Gnomes have spent generations mapping the spaces between worlds and cataloguing the entities that dwell there. Their faction alignment remains Unknown, a curiosity even among the peoples of Aethoril — for Deep Gnomes serve no cause but knowledge itself, and knowledge, as they will readily tell you, has no alignment.
Speaking Common, Deep Gnomes approach every problem — magical, philosophical, or intensely physical — as a research opportunity. Their racial abilities and full statistics have not yet been released, but their obsession with planar travel and extraplanar entities strongly suggests exceptional INT paired with deep affinities for arcane and spiritual magic. Eight classes are available to them, covering the full spectrum of mystical disciplines.
| Attribute | Detail |
|---|---|
| Faction Alignment | Not yet revealed |
| Languages | Not yet revealed |
| Racial Ability | Not yet revealed |
| Resistances | Not yet revealed |
| Starting City | Night Harbor (during development) |
| Playable Classes | 8 — Beastmaster, Druid, Elementalist, Enchanter, Necromancer, Rogue, Shaman, Wizard |
The developers have not yet published base stats or per-class starting attributes for this race. This page will be updated with the full breakdown as soon as that data goes live.
Deep Gnome lore is all about chasing knowledge across planar boundaries, and players are already picking their planeswalker of choice: Wizard and Necromancer lead anticipated picks for their dive into arcane and extraplanar power, while Shaman draws interest from players wanting a more spiritual take on the race’s astral obsessions.


Official concept art via monstersandmemories.com.