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Landing Loop Quest

Overview

Nadim Al-Saraf, keeper of the lighthouse at Zaedin’s Landing in Shallow Shoals, enlists casters to find out why the island’s elements are growing unstable — a trail that leads through goblin raids to an orc witchlord’s ritual.

Quest Giver
Zone
Shallow Shoals
Min Level
1
Quest Type
Solo
Reward Items
Landing Loop, 10 gold
Class
Elementalist Enchanter Inquisitor Necromancer Shadow Knight Spellblade Wizard
Detailed Walkthrough

For Elementalists, Enchanters, Inquisitors, Necromancers, Shadow Knights, Spellblades, and Wizards. Captain Harkan Saafir’s placeholder, a landing lieutenant, accepts the same hand-ins if the captain isn’t up.

Rewards: Landing Loop, 10 gold

Part 1 — Raging Elements

  1. Climb to the top of the lighthouse at Zaedin’s Landing in Shallow Shoals to find Nadim Al-Saraf. A locked gate blocks the way: with enough Zaedin’s Corsairs faction, tell Barkeep Zahra at the inn I am here to help for Zaedin’s Landing Fort Key. Otherwise, small races (or anyone shrunk twice) can go up the ramp beside the gate and hop through a side-room window.
  2. If Nadim isn’t there, kill a Syndicate channeler roaming the lighthouse top to spawn him.
  3. Ask Nadim about the lighthouse, then say I can help. He wants to know why the island’s elements are destabilizing.
  4. At the back of the island, kill raging elementals for 4 Tainted Elemental Cores and turn them in to Nadim. He gives you a Note from Nadim for Captain Harkan Saafir.

Part 2 — Goblin Raids

  1. Captain Harkan Saafir is in a room upstairs to the left of the first iron gate, about halfway up to the lighthouse. Give him the note; he tells you goblins have been raiding the Landing.
  2. Every night at 9 PM, goblins spawn on a small island south of the Landing and attack the islanders. If it’s raining at the time, Skizzak Darkrain spawns with them — kill him for the Command Scroll.
  3. Turn the scroll in to the captain. He sends you to Tariq the Revealer, who roams the second floor on the south side of the buildings. Give Tariq the Command Scroll and the Note from Nadim.
  4. Take the Command Scroll back to Nadim for a new Note from Nadim, then bring that note to the captain, who asks you to scout the goblin island for clues.

Part 3 — Goblins in the Ruins

  1. Travel to the goblin island northeast of Zaedin’s Landing. Follow the river inside, take the tunnel on the left, and find an underwater entrance on your left leading to a cave with two houses.
  2. Enter the doorless house (climb up, or jump through the window as a small race) and go to the room stacked with crates. Behind them is a book — stand close and use /take paper for the Hidden Note.

Part 4 — The Witchlord’s Ritual

  1. Give the Hidden Note to the captain, who asks you to have Tariq decrypt it. Tariq trades it for the Decrypted Note.
  2. Show the Decrypted Note to the captain, then to Nadim. Nadim refreshes your Note from Nadim and asks you to disrupt the orcs’ rituals by killing Witchlord Kruurgal.
  3. Kruurgal spawns in a tower in Black Shoals Fortress, north of Zaedin’s Landing (his placeholder is a Witchguard corruptor). Kill him for the Head of Kruurgal the Witchlord.
  4. Bring the head and the Note from Nadim back to Nadim to receive the Landing Loop and 10 gold.

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