Conduct your current infusion, channeling it into a unique spell of the same type. Arcane Detonation: Deal 10 (L8) to 300 (L60) Magic Damage. Electric Arc: Deal 5 (L1) to 150 (L60) Electric Damage, stunning the target for 1.5 seconds before arcing to another target. Telekinetic Push: Blast your target with telekinetic force, knocking them back and immobilizing them for 5 seconds. Activating this ability places your current infusion on a long cooldown and all other infusions on a short one.