Zone Map

Community map via the Monsters and Memories Wiki.
A skeleton- and ghost-filled tomb in the hills west of Night Harbor, final resting place of the Wyrmsbane crusaders and a popular early-leveling dungeon.
What You’ll Find
- Monsters: Skeletons, Ghosts, Deep Beetles, Spiders, Zombies, Ghouls
EXP Spots
Lvl 3–11
Fork Room & Front Halls
Skeletal Fighters · Warriors · Cavaliers
The tomb’s entry trash, with steadily harder pulls the deeper you go.
Named
Near the Pit Trap
Quartermaster Boothroy (Zombie)
Guards the room right in front of the pit trap.
Lvl ~8
Chapel & Altar Rooms
Timmon Bell · Jakob Geffrey (Ghosts)
Two named priests dropping matching Deacon gear.
Lvl 10
Archer Hallway
Lieutenant Gregan Snyde (Ghost)
Fight through skeletal marksmen to reach him.
Lvl 10
Dario Numas’ Room
Ghost Ranger
Drops bow and hide gear for rangers.
Lvl 10
Grandmaster Hall
Grandmaster Gildas · Grandmaster Obadiah (Ghost Monks)
Two named monks with matching leather sets.
Side Room
Deep Beetle Warren
Deep Beetles
Reached through a hidden passage — a beetle-only side grind.
Lvl ~16
Dragon Skull Room
High Marshal Fionna (Ghost Paladin)
The tomb’s toughest named, guarding crusader-tier gear at the very bottom.
Lvl 20 group
Bone Construct
Skeleton (Raid Named)
A low-level raid encounter, meant to give level 20-and-under groups a taste of raiding.
⚠ Must be level 20 or below to engage — characters level 21+ will be death touched.
Levels and spawns are drawn from the wiki and community playtest notes and may shift once the game reaches Early Access.